Removed the gaia_ designation from gaia entities, at Jason's request.

This was SVN commit r3254.
This commit is contained in:
Acumen 2005-12-16 05:37:27 +00:00
parent 45255d3f37
commit 3dc4d7d184
20 changed files with 51 additions and 16 deletions

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@ -0,0 +1,32 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation event="0.5" file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="100"/>
<animation event="0.5" file="biped/inf_sword_shield_atk_b.psa" name="Attack" speed="100"/>
<animation event="0.5" file="biped/inf_sword_shield_atk_c.psa" name="Attack" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/units/heads/hele_thermistocles.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
<prop actor="props/units/weapons/xiphos_alexander.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/hele_round_thermistocles.xml" attachpoint="shield"/>
</props>
<texture>skeletal/hele_themistocles.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -7,7 +7,7 @@ const NUM_PLAYERS = 4;
const tGrass = ["grass1_a", "grass_highlands_a", "grass1_a"];
const tGrassForest = "grass_forest_floor_oak";
const tCliff = ["cliff_greekb", "cliff_greekb", "cliff_greekb_moss"];
const tForest = "forrestfloor|gaia_flora_oak";
const tForest = "forrestfloor|flora_tree_oak";
const tGrassDirt75 = "sand_grass_75";
const tGrassDirt50 = "sand_grass_50";
const tGrassDirt25 = "sand_grass_25";
@ -17,12 +17,12 @@ const tShore = "sand_path";
const tShoreBlend = "sand_grass_50";
const tWater = "sand_path";
const oTree = "gaia_flora_oak";
const oTree = "flora_tree_oak";
const oTreeLarge = "flora/trees/oak_large.xml";
const oBerryBush = "gaia_flora_bush_berry";
const oSheep = "gaia_fauna_sheep";
const oDeer = "gaia_fauna_deer";
const oMine = "gaia_rock_light";
const oBerryBush = "flora_bush_berry";
const oSheep = "fauna_sheep";
const oDeer = "fauna_deer";
const oMine = "geology_stone_light";
const oGrass = "props/flora/grass_field_lush_tall.xml";
const oGrassShort = "props/flora/grass_field_lush_short.xml";
const oReeds = "props/flora/reeds_pond_dry.xml";

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@ -18,11 +18,11 @@ const tWater = "water_2";
const tWaterDeep = "water_3";
const oTree = "flora/trees/palm_b.xml";
const oBerryBush = "gaia_flora_bush_berry";
const oBerryBush = "flora_bush_berry";
const oBush = "props/flora/bush_dry_a.xml";
const oSheep = "gaia_fauna_sheep";
const oDeer = "gaia_fauna_deer";
const oMine = "gaia_rock_light";
const oSheep = "fauna_sheep";
const oDeer = "fauna_deer";
const oMine = "geology_stone_light";
const oDecorativeRock = "geology/gray1.xml";
// some utility functions to save typing

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