forked from 0ad/0ad
#Adjust the default Z bias for shadow rendering.
This was SVN commit r3699.
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@ -303,7 +303,7 @@ CRenderer::CRenderer()
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m_Options.m_Shadows=true;
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m_Options.m_RenderPath = RP_DEFAULT;
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m_ShadowZBias = 0.001f;
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m_ShadowZBias = 0.01f;
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for (uint i=0;i<MaxTextureUnits;i++) {
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m_ActiveTextures[i]=0;
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