forked from 0ad/0ad
Fixed crocodile actor.
This was SVN commit r14400.
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@ -2,18 +2,18 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="crocodile">
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<variant frequency="1" name="crocodile male">
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<animations>
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<animation file="quadraped/Croc_fem_idle1.dae" name="idle" speed="11"/>
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<animation file="quadraped/Croc_fem_idle2.dae" name="idle" speed="11"/>
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<animation file="quadraped/Croc_fem_idle3.dae" name="idle" speed="25"/>
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<animation file="quadraped/Croc_fem_idle3.dae" name="idle" speed="20"/>
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<animation file="quadraped/Croc_fem_walk.dae" name="Walk" speed="20"/>
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<animation file="quadraped/Croc_fem_run.dae" name="Run" speed="15"/>
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<animation event="0.47" file="quadraped/Croc_fem_attack.dae" name="attack_melee" speed="70"/>
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<animation file="quadraped/Croc_fem_death.dae" name="Death" speed="110"/>
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<animation file="quadraped/Croc_idle1.dae" name="idle" speed="11"/>
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<animation file="quadraped/Croc_idle2.dae" name="idle" speed="11"/>
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<animation file="quadraped/Croc_idle3.dae" name="idle" speed="25"/>
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<animation file="quadraped/Croc_idle3.dae" name="idle" speed="20"/>
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<animation file="quadraped/Croc_walk.dae" name="Walk" speed="20"/>
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<animation file="quadraped/Croc_run.dae" name="Run" speed="15"/>
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<animation event="0.47" file="quadraped/Croc_attack.dae" name="attack_melee" speed="80"/>
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<animation file="quadraped/Croc_death.dae" name="Death" speed="120"/>
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</animations>
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<mesh>skeletal/Croc_fem.dae</mesh>
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<mesh>skeletal/Croc.dae</mesh>
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<textures>
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<texture file="skeletal/animal_crocodile.png" name="baseTex"/>
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<texture file="skeletal/animal_crocodile_norm.png" name="normTex"/>
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@ -21,5 +21,13 @@
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant name="death">
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<props>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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