From 64a0a5e58af713c26c7f3b4214f4d9fd8ef8107a Mon Sep 17 00:00:00 2001 From: Jubal Date: Fri, 30 Sep 2011 16:50:33 +0000 Subject: [PATCH] Now much more strictly restricts the game to 1 foundation at once. This was SVN commit r10344. --- binaries/data/mods/public/simulation/ai/jubot/economy.js | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/binaries/data/mods/public/simulation/ai/jubot/economy.js b/binaries/data/mods/public/simulation/ai/jubot/economy.js index ba9cacef58..333b36a0f2 100644 --- a/binaries/data/mods/public/simulation/ai/jubot/economy.js +++ b/binaries/data/mods/public/simulation/ai/jubot/economy.js @@ -247,7 +247,9 @@ var EconomyManager = Class({ for each (var building in this.targetBuildings) { var numBuildings = gameState.countEntitiesAndQueuedWithType(gameState.applyCiv(building.template)); - + if (gameState.findFoundations().length > 0){ + return; + } // If we have too few, build another if (numBuildings < building.count) {