forked from 0ad/0ad
Made the Hellenic CS units use their new shields. Which I probably should have done earlier.
This was SVN commit r2211.
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db168702df
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7d6c2f08a4
@ -19,6 +19,7 @@
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<prop actor="props/temp/hele_sign_ijv_a.xml" attachpoint="head_extra"/>
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<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
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<prop actor="props/head/plac_head_hele.xml" attachpoint="head"/>
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<prop actor="props/shield/hele_pelta_a.xml" attachpoint="shield"/>
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<prop actor="props/weapon/weap_jav.xml" attachpoint="r_hand"/>
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</props>
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<texture>skeletal/plac_hele_a.dds</texture>
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@ -18,6 +18,7 @@
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<props>
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<prop actor="props/temp/hele_sign_ijv_b.xml" attachpoint="head_extra"/>
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<prop actor="props/head/plac_head_hele.xml" attachpoint="head"/>
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<prop actor="props/shield/hele_pelta_b.xml" attachpoint="shield"/>
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<prop actor="props/weapon/weap_jav.xml" attachpoint="r_hand"/>
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</props>
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<texture>skeletal/plac_hele_b.dds</texture>
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@ -19,6 +19,7 @@
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<prop actor="props/temp/hele_sign_ijv_e.xml" attachpoint="head_extra"/>
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<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
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<prop actor="props/head/plac_head_hele.xml" attachpoint="head"/>
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<prop actor="props/shield/hele_pelta_e.xml" attachpoint="shield"/>
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<prop actor="props/weapon/weap_jav.xml" attachpoint="r_hand"/>
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</props>
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<texture>skeletal/plac_hele_e.dds</texture>
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@ -20,7 +20,7 @@
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<prop actor="props/temp/hele_sign_isp_a.xml" attachpoint="head_extra"/>
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<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
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<prop actor="props/head/plac_head_hele.xml" attachpoint="head"/>
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<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
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<prop actor="props/shield/hele_round_a.xml" attachpoint="shield"/>
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<prop actor="props/weapon/weap_spear_long.xml" attachpoint="r_hand"/>
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</props>
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<texture>skeletal/plac_hele_a.dds</texture>
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@ -19,7 +19,7 @@
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<props>
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<prop actor="props/temp/hele_sign_isp_b.xml" attachpoint="head_extra"/>
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<prop actor="props/head/plac_head_hele.xml" attachpoint="head"/>
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<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
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<prop actor="props/shield/hele_round_b.xml" attachpoint="shield"/>
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<prop actor="props/weapon/weap_spear_long.xml" attachpoint="r_hand"/>
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</props>
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<texture>skeletal/plac_hele_b.dds</texture>
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@ -20,7 +20,7 @@
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<prop actor="props/temp/hele_sign_isp_e.xml" attachpoint="head_extra"/>
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<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
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<prop actor="props/head/plac_head_hele.xml" attachpoint="head"/>
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<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
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<prop actor="props/shield/hele_round_e.xml" attachpoint="shield"/>
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<prop actor="props/weapon/weap_spear_long.xml" attachpoint="r_hand"/>
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</props>
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<texture>skeletal/plac_hele_e.dds</texture>
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