dudes die faster when attacking

This was SVN commit r2309.
This commit is contained in:
Wijitmaker 2005-05-14 06:30:09 +00:00
parent 07d9a32e54
commit 85497b4ebc
4 changed files with 6 additions and 6 deletions

View File

@ -19,8 +19,8 @@
path="audio/voice/hellenes/soldier"
/>
<Health
curr="150"
max="150"
curr="100"
max="100"
/>
<MiniMap
type="Unit"

View File

@ -37,7 +37,7 @@
<!-- 2 hack, 2 pierce damage... -->
<Attack
range="2.0"
damage="4"
damage="10"
crush="0.0"
hack="0.5"
pierce="0.5"

View File

@ -36,11 +36,11 @@
<!-- 2 hack, 2 pierce damage, every 2.0 seconds -->
<Attack
range="2.0"
damage="4"
damage="10"
crush="0.0"
hack="0.5"
pierce="0.5"
speed="2000"
speed="3000"
/>
<Create
list=""

View File

@ -13,7 +13,7 @@
<!-- Let's... well... give it some range. -->
<Actions>
<Attack
range="16.0"
range="24.0"
/>
</Actions>
<!-- Override this so it uses the ranged attack script, rather than the parent's melee script -->