forked from 0ad/0ad
A bunch of "Samnite" i.e. Italic Cavalry stuff.
This was SVN commit r9921.
This commit is contained in:
parent
27e895b1b0
commit
8bc942d271
@ -6,6 +6,13 @@
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<mesh>props/helmet/samnite_a.dae</mesh>
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<texture>props/helmet/samnite_a1.dds</texture>
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</variant>
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<variant frequency="1" name="Uber Helmet">
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<mesh>props/helmet/samnite_d_uber.dae</mesh>
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<props>
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<prop actor="props/units/heads/samnite_uber_wings.xml" attachpoint="root"/>
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</props>
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<texture>props/helmet/mace_b.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,14 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Uber helmet">
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<mesh>props/helmet/samnite_d_uber.dae</mesh>
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<props>
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<prop actor="props/units/heads/samnite_uber_wings.xml" attachpoint="root"/>
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</props>
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<texture>props/helmet/mace_b.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Uber helmet wings">
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<mesh>props/helmet/samnite_d_wings.dae</mesh>
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<texture>props/helmet/samnite_a1.dds</texture>
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</variant>
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</group>
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</actor>
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@ -16,5 +16,8 @@
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<variant frequency="1" name="bronze shield shield-b">
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<texture>props/shield/mace_bronze_b.png</texture>
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</variant>
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<variant frequency="1" name="bronze shield shield">
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<texture>props/shield/hele_macedon_royal.dds</texture>
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</variant>
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</group>
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</actor>
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@ -7,7 +7,7 @@
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<props>
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<prop actor="props/units/shields/samn_scutum_back.xml" attachpoint="root"/>
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</props>
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<texture>props/shield/towershield_wood_white.dds</texture>
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<texture>props/shield/samnite_b.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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@ -0,0 +1,14 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/shield/samn_scutum_front.dae</mesh>
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<props>
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<prop actor="props/units/shields/samn_scutum_back.xml" attachpoint="root"/>
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</props>
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<texture>props/shield/samnite_a.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -19,6 +19,9 @@
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<variant frequency="1" name="Shield: Theban Sphinx">
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<texture>props/shield/hele_thespian_c.dds</texture>
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</variant>
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<variant frequency="1" name="Shield: Snake">
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<texture>props/shield/hele_round_ab.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -16,9 +16,9 @@
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/heads/samnite_test.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/rome_monte_e.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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<prop actor="props/units/shields/cart_tarantine_a.xml" attachpoint="shield"/>
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<prop actor="props/units/shields/samn_scutum_adv.xml" attachpoint="shield"/>
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</props>
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</variant>
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</group>
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@ -26,8 +26,11 @@
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<variant frequency="1" name="pectoral-tripledisc">
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<texture>skeletal/kart_csp_a_1.dds</texture>
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</variant>
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<variant frequency="1" name="pectoral-muscled">
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<texture>skeletal/kart_csp_e_1.dds</texture>
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<variant frequency="1" name="pectoral-square">
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<texture>skeletal/kart_csp_a_2.dds</texture>
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</variant>
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<variant frequency="1" name="pectoral-muscle">
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<texture>skeletal/kart_csp_a_3.dds</texture>
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</variant>
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</group>
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<group>
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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@ -18,6 +18,7 @@
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<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/heads/samnite_test.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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<prop actor="props/units/shields/samn_scutum_basic.xml" attachpoint="shield"/>
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</props>
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</variant>
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</group>
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BIN
binaries/data/mods/public/art/meshes/props/helmet/samnite_d_uber.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/helmet/samnite_d_uber.dae
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binaries/data/mods/public/art/meshes/props/helmet/samnite_d_wings.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/helmet/samnite_d_wings.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/shield/samn_scutum_back.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/shield/samn_scutum_back.dae
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binaries/data/mods/public/art/meshes/props/shield/samn_scutum_front.dae
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binaries/data/mods/public/art/meshes/props/shield/samn_scutum_front.dae
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binaries/data/mods/public/art/textures/skins/props/shield/hele_round_q.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/shield/hele_round_q.dds
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binaries/data/mods/public/art/textures/skins/props/shield/samnite_a.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/shield/samnite_a.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/shield/samnite_b.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/shield/samnite_b.dds
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binaries/data/mods/public/art/textures/skins/props/shield/towershield_wood_white.dds
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binaries/data/mods/public/art/textures/skins/props/shield/towershield_wood_white.dds
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binaries/data/mods/public/art/textures/skins/skeletal/kart_csp_a_1.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/kart_csp_a_1.dds
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binaries/data/mods/public/art/textures/skins/skeletal/kart_csp_a_2.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/kart_csp_a_2.dds
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binaries/data/mods/public/art/textures/skins/skeletal/kart_csp_a_3.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/kart_csp_a_3.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/kart_csp_b_1.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/kart_csp_b_1.dds
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binaries/data/mods/public/art/textures/skins/skeletal/kart_csp_b_2.dds
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binaries/data/mods/public/art/textures/skins/skeletal/kart_csp_b_2.dds
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binaries/data/mods/public/art/textures/skins/skeletal/kart_csp_b_3.dds
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binaries/data/mods/public/art/textures/skins/skeletal/kart_csp_b_3.dds
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binaries/data/mods/public/art/textures/skins/skeletal/kart_csp_e_3.dds
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binaries/data/mods/public/art/textures/skins/skeletal/kart_csp_e_3.dds
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binaries/data/mods/public/art/textures/skins/skeletal/thespian_a.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/thespian_a.dds
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binaries/data/mods/public/art/textures/skins/skeletal/thespian_b.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/thespian_b.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/thespian_c.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/thespian_c.dds
(Stored with Git LFS)
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binaries/data/mods/public/maps/scenarios/Oasis II.pmp
(Stored with Git LFS)
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binaries/data/mods/public/maps/scenarios/Oasis II.pmp
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binaries/data/mods/public/maps/scenarios/Oasis II.xml
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binaries/data/mods/public/maps/scenarios/Oasis II.xml
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@ -11,4 +11,7 @@
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<VisualActor>
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<Actor>units/hellenes/champion_sacred_band.xml</Actor>
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</VisualActor>
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<Vision>
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<Range>88</Range>
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</Vision>
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</Entity>
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@ -12,4 +12,7 @@ Bonus vs. All Spear Units.</Tooltip>
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<VisualActor>
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<Actor>units/hellenes/thespian.xml</Actor>
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</VisualActor>
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<Vision>
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<Range>88</Range>
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</Vision>
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</Entity>
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@ -19,6 +19,9 @@ Bonus vs. All Spear Units.</Tooltip>
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<Hack>5.0</Hack>
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<Pierce>9.0</Pierce>
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</Armour>
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<Vision>
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<Range>88</Range>
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</Vision>
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<UnitMotion>
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<WalkSpeed>7.5</WalkSpeed>
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<Run>
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