A bunch of "Samnite" i.e. Italic Cavalry stuff.

This was SVN commit r9921.
This commit is contained in:
Michael D. Hafer 2011-07-26 06:35:29 +00:00
parent 27e895b1b0
commit 8bc942d271
32 changed files with 112 additions and 30 deletions

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@ -6,6 +6,13 @@
<mesh>props/helmet/samnite_a.dae</mesh>
<texture>props/helmet/samnite_a1.dds</texture>
</variant>
<variant frequency="1" name="Uber Helmet">
<mesh>props/helmet/samnite_d_uber.dae</mesh>
<props>
<prop actor="props/units/heads/samnite_uber_wings.xml" attachpoint="root"/>
</props>
<texture>props/helmet/mace_b.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Uber helmet">
<mesh>props/helmet/samnite_d_uber.dae</mesh>
<props>
<prop actor="props/units/heads/samnite_uber_wings.xml" attachpoint="root"/>
</props>
<texture>props/helmet/mace_b.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Uber helmet wings">
<mesh>props/helmet/samnite_d_wings.dae</mesh>
<texture>props/helmet/samnite_a1.dds</texture>
</variant>
</group>
</actor>

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@ -16,5 +16,8 @@
<variant frequency="1" name="bronze shield shield-b">
<texture>props/shield/mace_bronze_b.png</texture>
</variant>
<variant frequency="1" name="bronze shield shield">
<texture>props/shield/hele_macedon_royal.dds</texture>
</variant>
</group>
</actor>

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@ -7,7 +7,7 @@
<props>
<prop actor="props/units/shields/samn_scutum_back.xml" attachpoint="root"/>
</props>
<texture>props/shield/towershield_wood_white.dds</texture>
<texture>props/shield/samnite_b.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>

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@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/samn_scutum_front.dae</mesh>
<props>
<prop actor="props/units/shields/samn_scutum_back.xml" attachpoint="root"/>
</props>
<texture>props/shield/samnite_a.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -19,6 +19,9 @@
<variant frequency="1" name="Shield: Theban Sphinx">
<texture>props/shield/hele_thespian_c.dds</texture>
</variant>
<variant frequency="1" name="Shield: Snake">
<texture>props/shield/hele_round_ab.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -16,9 +16,9 @@
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/heads/samnite_test.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/rome_monte_e.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/cart_tarantine_a.xml" attachpoint="shield"/>
<prop actor="props/units/shields/samn_scutum_adv.xml" attachpoint="shield"/>
</props>
</variant>
</group>
@ -26,8 +26,11 @@
<variant frequency="1" name="pectoral-tripledisc">
<texture>skeletal/kart_csp_a_1.dds</texture>
</variant>
<variant frequency="1" name="pectoral-muscled">
<texture>skeletal/kart_csp_e_1.dds</texture>
<variant frequency="1" name="pectoral-square">
<texture>skeletal/kart_csp_a_2.dds</texture>
</variant>
<variant frequency="1" name="pectoral-muscle">
<texture>skeletal/kart_csp_a_3.dds</texture>
</variant>
</group>
<group>

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
@ -18,6 +18,7 @@
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/heads/samnite_test.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/samn_scutum_basic.xml" attachpoint="shield"/>
</props>
</variant>
</group>

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@ -11,4 +11,7 @@
<VisualActor>
<Actor>units/hellenes/champion_sacred_band.xml</Actor>
</VisualActor>
<Vision>
<Range>88</Range>
</Vision>
</Entity>

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@ -12,4 +12,7 @@ Bonus vs. All Spear Units.</Tooltip>
<VisualActor>
<Actor>units/hellenes/thespian.xml</Actor>
</VisualActor>
<Vision>
<Range>88</Range>
</Vision>
</Entity>

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@ -19,6 +19,9 @@ Bonus vs. All Spear Units.</Tooltip>
<Hack>5.0</Hack>
<Pierce>9.0</Pierce>
</Armour>
<Vision>
<Range>88</Range>
</Vision>
<UnitMotion>
<WalkSpeed>7.5</WalkSpeed>
<Run>