forked from 0ad/0ad
#Tweaked some animation speeds.
This was SVN commit r6900.
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db0d6f9828
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@ -30,12 +30,12 @@ lodbias = -0.5
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language=english
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; Enable/disable windowed mode.
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windowed=true
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windowed=false
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; You can specify these as well, but the default (keeping the current resolution) is
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; probably best for most people.
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xres = 1024
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yres = 768
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xres = 1152
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yres = 864
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; Font mappings:
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@ -78,7 +78,7 @@ hotkey.leave = Escape ;End current game or Exit.
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hotkey.pause = Pause ; Pause/unpause game.
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hotkey.screenshot = F2 ; Take PNG screenshot.
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hotkey.bigscreenshot = "Ctrl+Alt+F2" ; Take large BMP screenshot.
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hotkey.screenshot.watermark = "W" ; Toggle product/company watermark for official
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hotkey.screenshot.watermark = "K" ; Toggle product/company watermark for official
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hotkey.wireframe = "Alt+W" ; Toggle wireframe mode.
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hotkey.archive.abort = "Alt+F4" ; Prematurely terminate the archive builder process.
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@ -92,6 +92,8 @@ hotkey.camera.zoom.wheel.in = WheelUp ; Zoom camera in (wheel speed).
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hotkey.camera.zoom.wheel.out = WheelDown ; Zoom camera out (wheel speed).
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hotkey.camera.rotate = "Ctrl+MouseMiddle" ; Rotate view by moving mouse, maintaining the
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; absolute position of the camera
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hotkey.camera.rotate.left = "Q" ;
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hotkey.camera.rotate.right = "E" ;
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hotkey.camera.rotate.keyboard = "Shift" ;
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hotkey.camera.rotate.abouttarget = "MouseLeft+MouseRight" ; Rotate view by moving mouse, maintaining the
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; world coordinates of the centre of the viewport
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@ -99,10 +101,10 @@ hotkey.camera.rotate.abouttarget.keyboard = "Ctrl" ;
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hotkey.camera.pan = MouseMiddle, ForwardSlash ; Scroll by moving mouse.
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hotkey.camera.pan.keyboard = "~Shift+~Ctrl" ; = holding neither Ctrl nor Shift
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hotkey.camera.left = LeftArrow ; Scroll or rotate left.
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hotkey.camera.right = RightArrow ; Scroll or rotate right.
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hotkey.camera.up = UpArrow ; Scroll or rotate up/forwards.
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hotkey.camera.down = DownArrow ; Scroll or rotate down/backwards.
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hotkey.camera.left = A, LeftArrow ; Scroll or rotate left.
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hotkey.camera.right = D, RightArrow ; Scroll or rotate right.
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hotkey.camera.up = W, UpArrow ; Scroll or rotate up/forwards.
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hotkey.camera.down = S, DownArrow ; Scroll or rotate down/backwards.
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hotkey.camera.bookmark.0 = F5 ; Saved bookmark 1.
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hotkey.camera.bookmark.1 = F6 ; Saved bookmark 2.
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hotkey.camera.bookmark.2 = F7 ; Saved bookmark 3.
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@ -149,8 +151,8 @@ hotkey.contextorder.previous = RightBracket ; Cycle left through orders (conte
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hotkey.orbital.toggle = V ; Enable/disable ball arena.
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hotkey.orbital.cheat = "LeftCtrl+Backslash" ; Freeze ball.
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hotkey.dudemachine.random = "Ctrl+ForwardSlash" ; Create random Dude.
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hotkey.water.toggle = "Q" ; Toggle water rendering
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hotkey.water.raise = "A" ; Raise water plane
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hotkey.water.toggle = "Y" ; Toggle water rendering
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hotkey.water.raise = "O" ; Raise water plane
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hotkey.water.lower = "Z" ; Lower water plane
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hotkey.territory.rendering.toggle = "T" ; Toggle territory rendering
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BIN
binaries/data/mods/internal/art/textures/skins/props/rome_quinq_props.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/internal/art/textures/skins/props/rome_quinq_props.dds
(Stored with Git LFS)
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BIN
binaries/data/mods/internal/art/textures/skins/props/rome_quinq_sail.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/internal/art/textures/skins/props/rome_quinq_sail.dds
(Stored with Git LFS)
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BIN
binaries/data/mods/internal/art/textures/skins/structural/rome_quinq.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/internal/art/textures/skins/structural/rome_quinq.dds
(Stored with Git LFS)
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@ -15,7 +15,7 @@
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<animation file="infantry/general/forage.psa" name="gather_meat" speed="50"/>
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<animation file="infantry/general/mine.psa" name="gather_stone" speed="100"/>
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<animation file="infantry/general/mine.psa" name="gather_metal" speed="100"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="140"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
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@ -15,7 +15,7 @@
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<animation file="infantry/general/forage.psa" name="gather_meat" speed="50"/>
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<animation file="infantry/general/mine.psa" name="gather_stone" speed="100"/>
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<animation file="infantry/general/mine.psa" name="gather_metal" speed="100"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="130"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
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@ -16,7 +16,7 @@
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<animation file="infantry/general/forage.psa" name="gather_meat" speed="50"/>
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<animation file="infantry/general/mine.psa" name="gather_stone" speed="100"/>
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<animation file="infantry/general/mine.psa" name="gather_metal" speed="100"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="140"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="300"/>
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@ -16,7 +16,7 @@
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<animation file="infantry/general/forage.psa" name="gather_meat" speed="50"/>
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<animation file="infantry/general/mine.psa" name="gather_stone" speed="100"/>
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<animation file="infantry/general/mine.psa" name="gather_metal" speed="100"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="130"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="300"/>
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@ -14,7 +14,7 @@
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<animation file="infantry/general/forage.psa" name="gather_meat" speed="50"/>
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<animation file="infantry/general/mine.psa" name="gather_stone" speed="100"/>
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<animation file="infantry/general/mine.psa" name="gather_metal" speed="100"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="250"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="140"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
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@ -14,7 +14,7 @@
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<animation file="infantry/general/forage.psa" name="gather_meat" speed="50"/>
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<animation file="infantry/general/mine.psa" name="gather_stone" speed="75"/>
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<animation file="infantry/general/mine.psa" name="gather_metal" speed="75"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="250"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
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@ -14,7 +14,7 @@
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<animation file="infantry/general/forage.psa" name="gather_meat" speed="50"/>
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<animation file="infantry/general/mine.psa" name="gather_stone" speed="100"/>
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<animation file="infantry/general/mine.psa" name="gather_metal" speed="100"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="250"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="130"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="300"/>
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