forked from 0ad/0ad
stomped various lint warnings:
- /* */ -> // - clarified expressions - add casts - func() -> func(void) - signed/unsigned This was SVN commit r1772.
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4360c501d8
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@ -43,17 +43,17 @@ struct TexInfo
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{
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Handle hm; // H_Mem handle to loaded file
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size_t ofs; // offset to image data in file
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u32 w : 16;
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u32 h : 16;
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u32 bpp : 16;
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u32 flags : 16;
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uint w : 16;
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uint h : 16;
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uint bpp : 16;
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uint flags : 16;
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};
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extern int tex_load(const char* fn, TexInfo* ti);
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extern int tex_load_mem(Handle hm, const char* fn, TexInfo* t);
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extern int tex_free(TexInfo* ti);
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extern int tex_write(const char* fn, int w, int h, int bpp, int flags, void* img);
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extern int tex_write(const char* fn, uint w, uint h, uint bpp, uint flags, void* img);
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extern int tex_is_known_fmt(void* p, size_t size_t);
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@ -69,7 +69,7 @@ extern int vfs_mount(const char* v_mount_point, const char* p_real_dir, int flag
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// dir_watch reports changes; can also be called from the console after a
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// rebuild command. there is no provision for updating single VFS dirs -
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// it's not worth the trouble.
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extern int vfs_rebuild();
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extern int vfs_rebuild(void);
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// unmount a previously mounted item, and rebuild the VFS afterwards.
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extern int vfs_unmount(const char* name);
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@ -80,7 +80,7 @@ extern int vfs_unmount(const char* name);
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extern int vfs_make_vfs_path(const char* path, char* vfs_path);
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// write a representation of the VFS tree to stdout.
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extern void vfs_display();
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extern void vfs_display(void);
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//
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@ -236,6 +236,6 @@ extern int vfs_unmap(Handle hf);
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extern void vfs_enable_file_listing(bool want_enabled);
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extern void vfs_shutdown();
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extern void vfs_shutdown(void);
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#endif // #ifndef __VFS_H__
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@ -1,3 +1,6 @@
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#ifndef GFX_H__
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#define GFX_H__
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// useful for choosing a video mode.
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// if we fail, outputs are unchanged (assumed initialized to defaults)
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@ -15,4 +18,6 @@ extern char gfx_drv_ver[GFX_DRV_VER_LEN]; // default: ""
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// attempt to detect graphics card without OpenGL (in case ogl init fails,
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// or we want more detailed info). gfx_card[] is unchanged on failure.
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extern void get_gfx_info();
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extern void get_gfx_info(void);
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#endif // #ifndef GFX_H__
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@ -27,7 +27,7 @@
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extern double _ceil(double);
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extern u64 rdtsc();
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extern u64 rdtsc(void);
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#ifndef _MCW_PC
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@ -39,7 +39,7 @@ extern u64 rdtsc();
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extern uint _control87(uint new_cw, uint mask);
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extern void ia32_debug_break();
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extern void ia32_debug_break(void);
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@ -72,7 +72,7 @@ enum CpuCap
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extern bool ia32_cap(CpuCap cap);
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extern void ia32_get_cpu_info();
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extern void ia32_get_cpu_info(void);
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#endif // #ifndef IA32_H
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@ -6,4 +6,4 @@ extern size_t tot_mem;
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extern size_t avl_mem;
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// updates *_mem above
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extern void get_mem_status();
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extern void get_mem_status(void);
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@ -43,8 +43,8 @@ WINGDIAPI BOOL WINAPI wglCopyContext(HGLRC, HGLRC, UINT);
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WINGDIAPI HGLRC WINAPI wglCreateContext(HDC);
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WINGDIAPI HGLRC WINAPI wglCreateLayerContext(HDC, int);
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WINGDIAPI BOOL WINAPI wglDeleteContext(HGLRC);
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WINGDIAPI HGLRC WINAPI wglGetCurrentContext();
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WINGDIAPI HDC WINAPI wglGetCurrentDC();
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WINGDIAPI HGLRC WINAPI wglGetCurrentContext(void);
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WINGDIAPI HDC WINAPI wglGetCurrentDC(void);
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WINGDIAPI PROC WINAPI wglGetProcAddress(LPCSTR);
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WINGDIAPI BOOL WINAPI wglMakeCurrent(HDC, HGLRC);
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WINGDIAPI BOOL WINAPI wglShareLists(HGLRC, HGLRC);
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@ -68,7 +68,7 @@ void CConsole::SetVisible( bool visible )
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void CConsole::FlushBuffer(void)
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{
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/* Clear the buffer and set the cursor and length to 0 */
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// Clear the buffer and set the cursor and length to 0
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memset(m_szBuffer, '\0', sizeof(wchar_t) * CONSOLE_BUFFER_SIZE);
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m_iBufferPos = m_iBufferLength = 0;
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}
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@ -97,8 +97,8 @@ void CConsole::Trim(wchar_t* szMessage, const wchar_t cChar, uint iSize)
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wchar_t szChar[2] = { cChar, 0 };
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/* Find the first point at which szChar does not */
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/* exist in the message */
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// Find the first point at which szChar does not
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// exist in the message
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size_t ofs = wcsspn(szMessage, szChar);
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if(ofs == 0) // no leading <cChar> chars - we're done
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return;
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@ -176,13 +176,13 @@ void CConsole::Render()
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void CConsole::DrawWindow(void)
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{
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/* TODO: Add texturing */
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// TODO: Add texturing
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glDisable(GL_TEXTURE_2D);
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glPushMatrix();
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/* Draw Background */
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/* Set the color to a translucent blue */
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// Draw Background
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// Set the color to a translucent blue
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glColor4f(0.0f, 0.0f, 0.5f, 0.6f);
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glBegin(GL_QUADS);
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glVertex2f(0.0f, 0.0f);
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@ -191,8 +191,8 @@ void CConsole::DrawWindow(void)
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glVertex2f(0.0f, m_fHeight-1.0f);
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glEnd();
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/* Draw Border */
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/* Set the color to a translucent yellow */
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// Draw Border
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// Set the color to a translucent yellow
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glColor4f(0.5f, 0.5f, 0.0f, 0.6f);
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glBegin(GL_LINE_LOOP);
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glVertex2f(0.0f, 0.0f);
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@ -301,7 +301,7 @@ void CConsole::InsertChar(const int szChar, const wchar_t cooked )
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return;
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case '\t':
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/* Auto Complete */
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// Auto Complete
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return;
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case '\b':
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@ -364,7 +364,7 @@ void CConsole::InsertChar(const int szChar, const wchar_t cooked )
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if (m_iBufferPos != m_iBufferLength) m_iBufferPos++;
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return;
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/* BEGIN: Buffer History Lookup */
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// BEGIN: Buffer History Lookup
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case SDLK_UP:
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if (m_deqBufHistory.size() && iHistoryPos != (int)m_deqBufHistory.size() - 1)
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{
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@ -380,9 +380,9 @@ void CConsole::InsertChar(const int szChar, const wchar_t cooked )
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SetBuffer(m_deqBufHistory.at(iHistoryPos).data());
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else FlushBuffer();
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return;
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/* END: Buffer History Lookup */
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// END: Buffer History Lookup
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/* BEGIN: Message History Lookup */
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// BEGIN: Message History Lookup
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case SDLK_PAGEUP:
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if (m_iMsgHistPos != (int)m_deqMsgHistory.size()) m_iMsgHistPos++;
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return;
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@ -390,7 +390,7 @@ void CConsole::InsertChar(const int szChar, const wchar_t cooked )
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case SDLK_PAGEDOWN:
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if (m_iMsgHistPos != 1) m_iMsgHistPos--;
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return;
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/* END: Message History Lookup */
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// END: Message History Lookup
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default: //Insert a character
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if (IsFull()) return;
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@ -127,7 +127,7 @@ bool CNetServer::AddNewPlayer(CNetServerSession *pSession)
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{
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// First two players are Gaia and Server player, so assign new player
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// ID's starting from 2
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uint newPlayerID=2+m_PlayerSessions.size();
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uint newPlayerID=2+(uint)m_PlayerSessions.size();
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m_PlayerSessions.push_back(pSession);
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pSession->m_pPlayer=m_pGame->GetPlayer(newPlayerID);
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pSession->m_pPlayer->SetName(pSession->GetName());
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