forked from 0ad/0ad
Gazelle horns.
This was SVN commit r7974.
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@ -1,10 +1,8 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<actor version="1">
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<castshadow/>
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<castshadow/>
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<group>
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<group>
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<variant frequency="1" name="male">
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<variant frequency="2" name="male">
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<animations>
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<animations>
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<animation file="quadraped/deer_idle_01.dae" name="idle" speed="20"/>
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<animation file="quadraped/deer_idle_01.dae" name="idle" speed="20"/>
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<animation file="quadraped/deer_idle_02.dae" name="idle" speed="20"/>
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<animation file="quadraped/deer_idle_02.dae" name="idle" speed="20"/>
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@ -18,7 +16,7 @@
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</animations>
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</animations>
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<mesh>skeletal/deer_mesh.dae</mesh>
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<mesh>skeletal/deer_mesh.dae</mesh>
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<props>
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<props>
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<prop actor="props/fauna/deer_antlers.xml" attachpoint="antler"/>
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<prop actor="props/fauna/gazelle_horns.xml" attachpoint="antler"/>
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</props>
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</props>
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<texture>skeletal/animal_gazelle_02.dds</texture>
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<texture>skeletal/animal_gazelle_02.dds</texture>
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</variant>
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</variant>
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@ -39,5 +37,4 @@
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<texture>skeletal/animal_gazelle_02.dds</texture>
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<texture>skeletal/animal_gazelle_02.dds</texture>
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</variant>
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</variant>
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</group>
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</group>
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</actor>
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</actor>
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@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="gazelle horns">
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<mesh>props/gazelle_horns.dae</mesh>
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<texture>props/gazelle_horns.dds</texture>
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</variant>
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</group>
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</actor>
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