forked from 0ad/0ad
run tweaks
This was SVN commit r3347.
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@ -13,9 +13,9 @@
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<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
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<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="100"/>
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<animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="100"/>
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<animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="100"/>
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<animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="100"/>
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<animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="10"/>
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<animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="10"/>
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<animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="10"/>
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</animations>
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<mesh>skeletal/m_pants_c.pmd</mesh>
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<props>
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@ -19,7 +19,9 @@
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<Actions>
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<Move>
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<Run>
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<Speed>10.0</Speed>
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<Speed>15.0</Speed>
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<Range>50.0</Range>
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<RangeMin>10.0</RangeMin>
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</Run>
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</Move>
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</Actions>
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