diff --git a/source/ps/Game.cpp b/source/ps/Game.cpp index 3103985d2f..fc4b581df4 100755 --- a/source/ps/Game.cpp +++ b/source/ps/Game.cpp @@ -22,7 +22,7 @@ namespace PlayerArray_JS { for (size_t i=pInstance->m_Players.size();i<=index;i++) { - CPlayer *pNewPlayer=new CPlayer(i); + CPlayer *pNewPlayer=new CPlayer((int)i); pNewPlayer->SetUpdateCallback(pInstance->m_PlayerUpdateCB, pInstance->m_PlayerUpdateCBData); pInstance->m_Players.push_back(pNewPlayer); } @@ -128,7 +128,7 @@ void CGameAttributes::SetPlayerUpdateCallback(CPlayer::UpdateCallback *cb, void m_PlayerUpdateCB=cb; m_PlayerUpdateCBData=userdata; - for (int i=0;iSetUpdateCallback(cb, userdata); } diff --git a/source/ps/Network/Server.cpp b/source/ps/Network/Server.cpp index 2b77f8d6d5..4013eef05e 100755 --- a/source/ps/Network/Server.cpp +++ b/source/ps/Network/Server.cpp @@ -101,7 +101,7 @@ PS_RESULT CNetServer::Bind(const CSocketAddress &address) void FillSetGameConfigCB(CStrW name, ISynchedJSProperty *prop, void *userdata) { CSetGameConfig *pMsg=(CSetGameConfig *)userdata; - uint size=pMsg->m_Values.size(); + size_t size=pMsg->m_Values.size(); pMsg->m_Values.resize(size+1); pMsg->m_Values[size].m_Name=name; pMsg->m_Values[size].m_Value=prop->ToString();