forked from 0ad/0ad
New GUI art assets. Brian please let me (Michael) know if things need changed or if you need more assets.
This was SVN commit r8195.
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0ef9ec916c
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binaries/data/mods/internal/maps/scenarios/Marathon.pmp
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binaries/data/mods/internal/maps/scenarios/Marathon.pmp
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binaries/data/mods/internal/maps/scenarios/Marathon.xml
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binaries/data/mods/internal/maps/scenarios/Marathon.xml
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@ -7,8 +7,8 @@
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<variant frequency="100" name="Base">
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="20"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
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<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="105"/>
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<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="95"/>
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<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
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@ -7,8 +7,8 @@
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<variant frequency="100" name="Base">
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="20"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
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<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="105"/>
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<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="95"/>
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<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
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@ -9,7 +9,7 @@
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="97"/>
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<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="100"/>
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<animation event="0.4" file="biped/not used/ijv_def_02.psa" load="0" name="Melee" speed="100"/>
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<animation event="0.4" file="biped/not used/ijv_def_03.psa" load="0" name="Melee" speed="100"/>
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<animation event="0.4" file="biped/not used/ijv_def_03.psa" load="0" name="Melee" speed="200"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
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<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
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@ -7,7 +7,7 @@
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="110"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="95"/>
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<animation event="0.4" file="biped/not used/ijv_def_02.psa" load="0" name="Melee" speed="100"/>
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<animation file="biped/not used/ijv_def_03.psa" name="Melee" speed="100"/>
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<animation event="0.4" file="biped/not used/ijv_def_03.psa" load="0" name="Melee" speed="200"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
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<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
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@ -7,8 +7,8 @@
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<variant frequency="100" name="Base">
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="20"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
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<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="105"/>
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<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="95"/>
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<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="20"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
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<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="105"/>
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<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="95"/>
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<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
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binaries/data/mods/public/art/textures/cursors/arrow-default.dds
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binaries/data/mods/public/art/textures/cursors/arrow-default.dds
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binaries/data/mods/public/art/textures/cursors/arrow-default.png
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binaries/data/mods/public/art/textures/cursors/arrow-default.png
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binaries/data/mods/public/art/textures/cursors/test-old.dds
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binaries/data/mods/public/art/textures/cursors/test-old.dds
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binaries/data/mods/public/art/textures/cursors/test-old.png
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binaries/data/mods/public/art/textures/cursors/test-old.png
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binaries/data/mods/public/art/textures/cursors/test.dds
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binaries/data/mods/public/art/textures/cursors/test.dds
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binaries/data/mods/public/art/textures/cursors/test.png
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binaries/data/mods/public/art/textures/cursors/test.png
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binaries/data/mods/public/art/textures/ui/global/border/line_corner_bottom_left.png
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binaries/data/mods/public/art/textures/ui/global/border/line_corner_bottom_left.png
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binaries/data/mods/public/art/textures/ui/global/border/line_corner_bottom_middle.png
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binaries/data/mods/public/art/textures/ui/global/border/line_corner_bottom_middle.png
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binaries/data/mods/public/art/textures/ui/global/border/line_corner_bottom_right.png
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binaries/data/mods/public/art/textures/ui/global/border/line_corner_bottom_right.png
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binaries/data/mods/public/art/textures/ui/global/border/line_corner_middle_left.png
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binaries/data/mods/public/art/textures/ui/global/border/line_corner_middle_right.png
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binaries/data/mods/public/art/textures/ui/global/border/line_corner_top_left.png
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binaries/data/mods/public/art/textures/ui/global/border/line_corner_top_right.png
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binaries/data/mods/public/art/textures/ui/global/border/line_horiz.png
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binaries/data/mods/public/art/textures/ui/global/border/line_horiz.png
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binaries/data/mods/public/art/textures/ui/global/border/line_vert.png
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binaries/data/mods/public/art/textures/ui/global/border/line_vert.png
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binaries/data/mods/public/art/textures/ui/global/tile/tile_dark.png
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binaries/data/mods/public/art/textures/ui/global/tile/tile_light.png
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binaries/data/mods/public/art/textures/ui/session/icons/sheets/formation_nonselect.png
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binaries/data/mods/public/art/textures/ui/session/icons/sheets/formation_nonselect.png
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binaries/data/mods/public/art/textures/ui/session/icons/sheets/formation_select.png
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binaries/data/mods/public/art/textures/ui/session/icons/sheets/formation_select.png
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binaries/data/mods/public/art/textures/ui/session/icons/sheets/garrison.png
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binaries/data/mods/public/art/textures/ui/session/icons/sheets/tab.dds
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binaries/data/mods/public/art/textures/ui/session/icons/single/kill.png
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binaries/data/mods/public/art/textures/ui/session/icons/single/menu.dds
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binaries/data/mods/public/art/textures/ui/session/icons/single/menu.dds
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binaries/data/mods/public/art/textures/ui/session/icons/single/menu.png
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binaries/data/mods/public/art/textures/ui/session/icons/single/menu.png
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binaries/data/mods/public/art/textures/ui/session/map_bg.png
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binaries/data/mods/public/art/textures/ui/session/map_bg.png
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binaries/data/mods/public/art/textures/ui/session/portraits/emblems/emblem_celts.png
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binaries/data/mods/public/art/textures/ui/session/portraits/emblems/emblem_celts.png
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binaries/data/mods/public/art/textures/ui/session/portraits/emblems/emblem_hellenes.png
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binaries/data/mods/public/art/textures/ui/session/portraits/emblems/emblem_macedon.png
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binaries/data/mods/public/art/textures/ui/session/portraits/emblems/emblem_poleis.png
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binaries/data/mods/public/art/textures/ui/session/portraits/emblems/emblem_poleis.png
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binaries/data/mods/public/art/textures/ui/session/portraits/emblems/faction_emblems.png
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binaries/data/mods/public/art/textures/ui/session/portraits/emblems/faction_emblems.png
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binaries/data/mods/public/art/textures/ui/session/portraits/sheets/gaia_rock.dds
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binaries/data/mods/public/art/textures/ui/session/ribbon_bg.png
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binaries/data/mods/public/art/textures/ui/session/ribbon_bg.png
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binaries/data/mods/public/art/textures/ui/session/ui_bg.png
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binaries/data/mods/public/art/textures/ui/session/ui_bg.png
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binaries/data/mods/public/art/textures/ui/session/ui_border.png
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binaries/data/mods/public/maps/scenarios/Celtic_Buildings.pmp
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binaries/data/mods/public/maps/scenarios/Celtic_Buildings.pmp
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binaries/data/mods/public/maps/scenarios/Celtic_Buildings.xml
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binaries/data/mods/public/maps/scenarios/Celtic_Buildings.xml
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@ -3,7 +3,7 @@
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<Identity>
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<GenericName>Mineral</GenericName>
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<SpecificName>Metal Mine</SpecificName>
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<IconCell>1</IconCell>
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<IconCell>2</IconCell>
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<Tooltip>A mineral deposit, providing access to rare forms of precious Metal.</Tooltip>
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</Identity>
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<Minimap>
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<Actor>units/celts/boudicca_chariot.xml</Actor>
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</VisualActor>
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<Footprint replace="">
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<Square width="2.5" depth="5.0"/>
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<Square width="4.5" depth="9.0"/>
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<Height>5.0</Height>
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</Footprint>
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<Obstruction>
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<Unit radius="1.5"/>
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</Obstruction>
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<Auras>
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<Courage>
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<Radius>20</Radius>
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<Actor>units/celts/super_unit_4.xml</Actor>
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</VisualActor>
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<Footprint replace="">
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<Square width="1.0" depth="7.0"/>
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<Square width="4.5" depth="9.0"/>
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<Height>5.0</Height>
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</Footprint>
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<Obstruction>
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<Unit radius="1.5"/>
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</Obstruction>
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<Vision>
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<Range>68</Range>
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</Vision>
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