New GUI art assets. Brian please let me (Michael) know if things need changed or if you need more assets.

This was SVN commit r8195.
This commit is contained in:
Michael D. Hafer 2010-09-28 08:02:06 +00:00
parent 0ef9ec916c
commit e84c79c066
47 changed files with 123 additions and 27 deletions

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binaries/data/mods/internal/maps/scenarios/Marathon.pmp (Stored with Git LFS) Normal file

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binaries/data/mods/internal/maps/scenarios/Marathon.xml (Stored with Git LFS) Normal file

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@ -7,8 +7,8 @@
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="20"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="105"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="95"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>

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@ -7,8 +7,8 @@
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="20"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="105"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="95"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>

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@ -9,7 +9,7 @@
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="97"/>
<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="100"/>
<animation event="0.4" file="biped/not used/ijv_def_02.psa" load="0" name="Melee" speed="100"/>
<animation event="0.4" file="biped/not used/ijv_def_03.psa" load="0" name="Melee" speed="100"/>
<animation event="0.4" file="biped/not used/ijv_def_03.psa" load="0" name="Melee" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>

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@ -7,7 +7,7 @@
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="110"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="95"/>
<animation event="0.4" file="biped/not used/ijv_def_02.psa" load="0" name="Melee" speed="100"/>
<animation file="biped/not used/ijv_def_03.psa" name="Melee" speed="100"/>
<animation event="0.4" file="biped/not used/ijv_def_03.psa" load="0" name="Melee" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>

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@ -7,8 +7,8 @@
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="20"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="105"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="95"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>

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@ -7,8 +7,8 @@
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="20"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="105"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="95"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>

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binaries/data/mods/public/art/textures/ui/session/map_bg.png (Stored with Git LFS) Normal file

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binaries/data/mods/public/art/textures/ui/session/ui_bg.png (Stored with Git LFS) Normal file

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@ -3,7 +3,7 @@
<Identity>
<GenericName>Mineral</GenericName>
<SpecificName>Metal Mine</SpecificName>
<IconCell>1</IconCell>
<IconCell>2</IconCell>
<Tooltip>A mineral deposit, providing access to rare forms of precious Metal.</Tooltip>
</Identity>
<Minimap>

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@ -50,9 +50,12 @@
<Actor>units/celts/boudicca_chariot.xml</Actor>
</VisualActor>
<Footprint replace="">
<Square width="2.5" depth="5.0"/>
<Square width="4.5" depth="9.0"/>
<Height>5.0</Height>
</Footprint>
<Obstruction>
<Unit radius="1.5"/>
</Obstruction>
<Auras>
<Courage>
<Radius>20</Radius>

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@ -50,9 +50,12 @@
<Actor>units/celts/super_unit_4.xml</Actor>
</VisualActor>
<Footprint replace="">
<Square width="1.0" depth="7.0"/>
<Square width="4.5" depth="9.0"/>
<Height>5.0</Height>
</Footprint>
<Obstruction>
<Unit radius="1.5"/>
</Obstruction>
<Vision>
<Range>68</Range>
</Vision>