This was SVN commit r8199.

This commit is contained in:
Michael D. Hafer 2010-09-28 09:59:44 +00:00
parent abb0e3fcd2
commit e981380f33
9 changed files with 17 additions and 14 deletions

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?> <?xml version="1.0" encoding="utf-8"?>
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
@ -23,7 +23,6 @@
<texture>skeletal/celt_fem.dds</texture> <texture>skeletal/celt_fem.dds</texture>
</variant> </variant>
</group> </group>
<group> <group>
<variant frequency="1" name="Idle"> <variant frequency="1" name="Idle">
<props> <props>
@ -76,7 +75,5 @@
</props> </props>
</variant> </variant>
</group> </group>
<material>player_trans.xml</material> <material>player_trans.xml</material>
</actor> </actor>

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@ -7,6 +7,7 @@
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/> <animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/inf_staff_walk_a.dae" name="Walk" speed="20"/> <animation file="biped/inf_staff_walk_a.dae" name="Walk" speed="20"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/> <animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="biped/inf_staff_walk_a.dae" name="Run" speed="40"/>
</animations> </animations>
<mesh>skeletal/m_dress_cuffs.dae</mesh> <mesh>skeletal/m_dress_cuffs.dae</mesh>
<props> <props>

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@ -10,7 +10,7 @@
<animation file="biped/inf_2_hand_sword_ready_a.dae" name="Idle" speed="85"/> <animation file="biped/inf_2_hand_sword_ready_a.dae" name="Idle" speed="85"/>
<animation file="biped/inf_2_hand_sword_ready_a.dae" name="Idle" speed="80"/> <animation file="biped/inf_2_hand_sword_ready_a.dae" name="Idle" speed="80"/>
<animation file="biped/inf_2_hand_sword_ready_a.dae" name="Idle" speed="75"/> <animation file="biped/inf_2_hand_sword_ready_a.dae" name="Idle" speed="75"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="60"/> <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="110"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="8"/> <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="8"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="8"/> <animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="8"/>
<animation event="0.5" file="biped/inf_2_hand_sword_attack_b.dae" name="Attack" speed="150"/> <animation event="0.5" file="biped/inf_2_hand_sword_attack_b.dae" name="Attack" speed="150"/>

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@ -5,6 +5,12 @@
<SpecificName>Sheep</SpecificName> <SpecificName>Sheep</SpecificName>
<IconCell>14</IconCell> <IconCell>14</IconCell>
</Identity> </Identity>
<Cost>
<BuildTime>45</BuildTime>
<Resources>
<food>50</food>
</Resources>
</Cost>
<VisualActor> <VisualActor>
<Actor>fauna/sheep1.xml</Actor> <Actor>fauna/sheep1.xml</Actor>
</VisualActor> </VisualActor>

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@ -3,7 +3,7 @@
<Identity> <Identity>
<Civ>celt</Civ> <Civ>celt</Civ>
<GenericName>Tavern</GenericName> <GenericName>Tavern</GenericName>
<SpecificName>Tavern</SpecificName> <SpecificName>Celtic Tavern</SpecificName>
<History>Taverns are where Celtic warriors go for a tall glass of mead after a hard-won battle. Some might even find rest in one of the back rooms for rent in this seedy establishment.</History> <History>Taverns are where Celtic warriors go for a tall glass of mead after a hard-won battle. Some might even find rest in one of the back rooms for rent in this seedy establishment.</History>
<Tooltip>Add +10 to Population Cap. Heal units around it.</Tooltip> <Tooltip>Add +10 to Population Cap. Heal units around it.</Tooltip>
</Identity> </Identity>

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@ -5,6 +5,11 @@
<SpecificName>Cavalidos</SpecificName> <SpecificName>Cavalidos</SpecificName>
<History>A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food.</History> <History>A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food.</History>
</Identity> </Identity>
<TrainingQueue>
<Entities datatype="tokens">
gaia/fauna_sheep
</Entities>
</TrainingQueue>
<Footprint> <Footprint>
<Square width="11.0" depth="22.0"/> <Square width="11.0" depth="22.0"/>
<Height>5.0</Height> <Height>5.0</Height>