forked from 0ad/0ad
Added default, arbitrary-sized Footprint component to actor entities. Makes their selection outlines show up in Atlas. Fixes #1477.
This was SVN commit r11997.
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0b57709d17
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@ -380,6 +380,8 @@ void CCmpTemplateManager::ConstructTemplateActor(const std::string& actorName, C
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std::string name = utf8_from_wstring(CParamNode::EscapeXMLString(actorNameW));
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std::string name = utf8_from_wstring(CParamNode::EscapeXMLString(actorNameW));
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std::string xml = "<Entity>"
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std::string xml = "<Entity>"
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"<VisualActor><Actor>" + name + "</Actor></VisualActor>"
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"<VisualActor><Actor>" + name + "</Actor></VisualActor>"
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// arbitrary-sized Footprint definition to make actors' selection outlines show up in Atlas
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"<Footprint><Circle radius='2.0'/><Height>1.0</Height></Footprint>"
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"<Selectable>"
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"<Selectable>"
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"<EditorOnly/>"
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"<EditorOnly/>"
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"<Overlay><Texture><MainTexture>actor.png</MainTexture><MainTextureMask>actor_mask.png</MainTextureMask></Texture></Overlay>"
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"<Overlay><Texture><MainTexture>actor.png</MainTexture><MainTextureMask>actor_mask.png</MainTextureMask></Texture></Overlay>"
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