This was SVN commit r7980.

This commit is contained in:
Michael D. Hafer 2010-08-16 00:50:45 +00:00
parent 2c65a3d5dd
commit fc68300f58
10 changed files with 146 additions and 3 deletions

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Pyramid_Great">
<mesh>props/pyramid_a.dae</mesh>
<texture>props/pyramid_a.dds</texture>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Pyramid_Minor">
<mesh>props/pyramid_small.dae</mesh>
<texture>props/pyramid_a.dds</texture>
</variant>
</group>
</actor>

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binaries/data/mods/public/art/meshes/props/pyramid_a.dae (Stored with Git LFS) Normal file

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binaries/data/mods/public/art/meshes/props/pyramid_small.dae (Stored with Git LFS) Normal file

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
<Identity>
<Civ>gaia</Civ>
<GenericName>Obelisk</GenericName>
<SpecificName>Egyptian Obelisk</SpecificName>
<History>A monumental ornamental structure built by the Egyptians of old.</History>
</Identity>
<Health>
<Max>1000</Max>
</Health>
<Armour>
<Hack>15.0</Hack>
<Pierce>20.0</Pierce>
<Crush>20.0</Crush>
</Armour>
<Loot>
<xp>1</xp>
<food>0</food>
<wood>0</wood>
<stone>200</stone>
<metal>200</metal>
</Loot>
<VisualActor>
<Actor>props/special/eyecandy/obelisk.xml</Actor>
</VisualActor>
<Footprint>
<Square width="4.5" depth="4.5"/>
<Height>10.0</Height>
</Footprint>
<Obstruction>
<Static width="4.0" depth="4.0"/>
</Obstruction>
<Vision>
<Range>4</Range>
<RetainInFog>true</RetainInFog>
</Vision>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
<Identity>
<Civ>gaia</Civ>
<GenericName>Pyramid</GenericName>
<SpecificName>Great Pyramid</SpecificName>
<History>A monumental ornamental structure built by the Egyptians of old.</History>
</Identity>
<Health>
<Max>15000</Max>
</Health>
<Armour>
<Hack>40.0</Hack>
<Pierce>50.0</Pierce>
<Crush>50.0</Crush>
</Armour>
<Loot>
<xp>100</xp>
<food>0</food>
<wood>0</wood>
<stone>10000</stone>
<metal>10000</metal>
</Loot>
<VisualActor>
<Actor>special/pyramid.xml</Actor>
</VisualActor>
<Footprint>
<Square width="60.5" depth="60.5"/>
<Height>10.0</Height>
</Footprint>
<Obstruction>
<Static width="59.0" depth="59.0"/>
</Obstruction>
<Vision>
<Range>72</Range>
<RetainInFog>true</RetainInFog>
</Vision>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
<Identity>
<Civ>gaia</Civ>
<GenericName>Pyramid</GenericName>
<SpecificName>Great Pyramid</SpecificName>
<History>A monumental ornamental structure built by the Egyptians of old.</History>
</Identity>
<Health>
<Max>10000</Max>
</Health>
<Armour>
<Hack>40.0</Hack>
<Pierce>50.0</Pierce>
<Crush>50.0</Crush>
</Armour>
<Loot>
<xp>100</xp>
<food>0</food>
<wood>0</wood>
<stone>8000</stone>
<metal>8000</metal>
</Loot>
<VisualActor>
<Actor>special/pyramid_minor.xml</Actor>
</VisualActor>
<Footprint>
<Square width="35.5" depth="35.5"/>
<Height>10.0</Height>
</Footprint>
<Obstruction>
<Static width="34.0" depth="34.0"/>
</Obstruction>
<Vision>
<Range>40</Range>
<RetainInFog>true</RetainInFog>
</Vision>
</Entity>