forked from 0ad/0ad
Hacked in some ship ranged attacks to play with.
This was SVN commit r8492.
This commit is contained in:
parent
97019c3a5a
commit
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@ -1,33 +1,29 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<float/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/rome_qui.dae</mesh>
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<texture>structural/rome_qui.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="sail">
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<props>
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<prop actor="props/structures/romans/quinquereme_oars.xml" attachpoint="root" />
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<prop actor="props/structures/romans/quinquereme_props.xml" attachpoint="root" />
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<prop actor="props/structures/romans/quinquereme_mast.xml" attachpoint="root" />
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<prop actor="props/structures/romans/quinquereme_oars.xml" attachpoint="root"/>
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<prop actor="props/structures/romans/quinquereme_props.xml" attachpoint="root"/>
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<prop actor="props/structures/romans/quinquereme_mast.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/rock.xml" attachpoint="projectile"/>
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</props>
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</variant>
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<variant frequency="1" name="no-sail">
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<props>
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<prop actor="props/structures/romans/quinquereme_oars.xml" attachpoint="root" />
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<prop actor="props/structures/romans/quinquereme_props.xml" attachpoint="root" />
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<prop actor="props/structures/romans/quinquereme_oars.xml" attachpoint="root"/>
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<prop actor="props/structures/romans/quinquereme_props.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/rock.xml" attachpoint="projectile"/>
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</props>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@ -7,6 +7,7 @@
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<mesh>structural/celt_barge.dae</mesh>
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<props>
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<prop actor="props/structures/celts/celt_tri1.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<texture>structural/celt_trireme.dds</texture>
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</variant>
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@ -9,6 +9,7 @@
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<prop actor="props/structures/hellenes/hele_bir1.xml" attachpoint="props_main"/>
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<prop actor="props/structures/hellenes/hele_bir2.xml" attachpoint="mast"/>
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<prop actor="props/structures/hellenes/hele_bir3.xml" attachpoint="oars"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<texture>structural/hele_bireme.dds</texture>
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</variant>
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@ -9,6 +9,7 @@
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<prop actor="props/structures/hellenes/hele_tri1.xml" attachpoint="props_main"/>
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<prop actor="props/structures/hellenes/hele_tri2.xml" attachpoint="mast"/>
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<prop actor="props/structures/hellenes/hele_tri3.xml" attachpoint="oars"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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<prop actor="" attachpoint="12"/>
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<prop actor="" attachpoint="16"/>
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<prop actor="" attachpoint="17"/>
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BIN
binaries/data/mods/public/maps/scenarios/shipattacks.pmp
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/maps/scenarios/shipattacks.pmp
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/maps/scenarios/shipattacks.xml
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/maps/scenarios/shipattacks.xml
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -19,15 +19,6 @@
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<Health>
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<Max>100</Max>
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</Health>
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<Attack>
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<Charge>
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<Hack>0.0</Hack>
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<Pierce>10.0</Pierce>
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<Crush>10.0</Crush>
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<MaxRange>2.0</MaxRange>
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<MinRange>0.0</MinRange>
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</Charge>
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</Attack>
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<Decay>
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<Inactive/>
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<DelayTime>0.0</DelayTime>
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@ -22,10 +22,27 @@
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<Pierce>15.0</Pierce>
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<Crush>15.0</Crush>
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</Armour>
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<Attack>
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<Ranged>
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<Hack>0.0</Hack>
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<Pierce>40.0</Pierce>
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<Crush>0.0</Crush>
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<MaxRange>64.0</MaxRange>
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<MinRange>10.0</MinRange>
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<ProjectileSpeed>50.0</ProjectileSpeed>
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<PrepareTime>2000</PrepareTime>
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<RepeatTime>2000</RepeatTime>
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</Ranged>
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</Attack>
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<GarrisonHolder>
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<Max>20</Max>
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<EjectHealth>0.1</EjectHealth>
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<List datatype="tokens">Support Infantry Cavalry</List>
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<BuffHeal>1</BuffHeal>
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</GarrisonHolder>
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<Sound>
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<SoundGroups>
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<attack_impact>attack/impact/arrow_metal.xml</attack_impact>
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</SoundGroups>
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</Sound>
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</Entity>
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@ -25,6 +25,18 @@
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<Vision>
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<Range>160</Range>
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</Vision>
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<Attack>
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<Ranged>
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<Hack>0.0</Hack>
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<Pierce>50.0</Pierce>
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<Crush>100.0</Crush>
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<MaxRange>100.0</MaxRange>
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<MinRange>20.0</MinRange>
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<ProjectileSpeed>40.0</ProjectileSpeed>
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<PrepareTime>4000</PrepareTime>
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<RepeatTime>4000</RepeatTime>
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</Ranged>
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</Attack>
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<GarrisonHolder>
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<Max>40</Max>
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<EjectHealth>0.1</EjectHealth>
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@ -22,10 +22,27 @@
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<Pierce>20.0</Pierce>
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<Crush>15.0</Crush>
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</Armour>
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<Attack>
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<Ranged>
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<Hack>0.0</Hack>
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<Pierce>50.0</Pierce>
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<Crush>0.0</Crush>
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<MaxRange>80.0</MaxRange>
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<MinRange>10.0</MinRange>
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<ProjectileSpeed>50.0</ProjectileSpeed>
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<PrepareTime>1000</PrepareTime>
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<RepeatTime>2000</RepeatTime>
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</Ranged>
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</Attack>
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<GarrisonHolder>
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<Max>30</Max>
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<EjectHealth>0.1</EjectHealth>
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<List datatype="tokens">Support Infantry Cavalry</List>
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<BuffHeal>1</BuffHeal>
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</GarrisonHolder>
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<Sound>
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<SoundGroups>
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<attack_impact>attack/impact/arrow_metal.xml</attack_impact>
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</SoundGroups>
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</Sound>
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</Entity>
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