Commit Graph

3330 Commits

Author SHA1 Message Date
c67e2429b0 Fix reported build error
This was SVN commit r7061.
2009-08-01 15:34:18 +00:00
46c437ad50 add missing vswprintf_s for non-Windows platforms
This was SVN commit r7060.
2009-08-01 12:14:39 +00:00
4d1ad62e81 # improvements to HPET driver
(experimental, use -wNoMahaf command line argument if this causes
breakage)
see #280

This was SVN commit r7058.
2009-08-01 11:22:29 +00:00
74d37b17f0 # (hopefully) correctly create missing directories, e.g. data/cache/
refs #279

This was SVN commit r7057.
2009-07-31 21:31:04 +00:00
9ca097da58 # add error checking for VFS directory creation
refs #279

This was SVN commit r7056.
2009-07-31 21:16:09 +00:00
acb9658f81 philip correctly points out that local static init from constants isn't thread-safe, and we shouldn't rely on the compiler moving variables to BSS if their constant initializer is 0.
This was SVN commit r7055.
2009-07-31 17:48:45 +00:00
468a67d18c # miscellaneous improvements
- increase io depth and block size to better utilize FusionIO's crazy
bandwidth
- add OS error number to crashlog (error message may be localized and
illegible)

This was SVN commit r7054.
2009-07-31 16:42:39 +00:00
f626396cad # fix infinite recursion (reporting errors in error reporting)
fixes #282
+ some refactoring

This was SVN commit r7053.
2009-07-31 16:39:54 +00:00
36549a61b1 # fix error code collision
fixes #283

This was SVN commit r7052.
2009-07-30 18:09:35 +00:00
6714d80fba Fix memory leak, Valgrind warnings
This was SVN commit r7051.
2009-07-28 20:13:26 +00:00
7d21402d0f Windows test fix
This was SVN commit r7050.
2009-07-28 18:49:22 +00:00
008d894dd7 Fix some GCC warnings
This was SVN commit r7048.
2009-07-28 16:59:19 +00:00
4ee7e26776 Add failing test for TraceEntry. Fix TraceEntry.
This was SVN commit r7046.
2009-07-28 10:24:42 +00:00
cdfb58a62f Fix some more GCC warnings
This was SVN commit r7045.
2009-07-28 09:27:56 +00:00
38782c4606 Fix infinite loop on writing maps with cinematics (reported by GCC -Wextra)
This was SVN commit r7044.
2009-07-27 18:33:56 +00:00
f5f1d47aed Fix some GCC -Wextra warnings
This was SVN commit r7043.
2009-07-27 18:32:59 +00:00
afcbbc94a7 Fix GCC type warnings
This was SVN commit r7042.
2009-07-27 18:30:22 +00:00
14cd4ed7a7 Fix signed/unsigned warning
This was SVN commit r7037.
2009-07-26 10:36:32 +00:00
f1b6b40adf # Fix build issues by removing FCollada's bundled libxml2
On Windows, dynamically link to our standard libraries/libxml2/...
implementation.

This was SVN commit r7035.
2009-07-26 09:48:10 +00:00
cd0554c6bc Fix Linux build warnings
This was SVN commit r7034.
2009-07-25 20:35:48 +00:00
4409f18f59 Revert 649ff371b4 since it breaks 64-bit Linux, and the real problem is in the OS X build.
This was SVN commit r7032.
2009-07-25 14:22:21 +00:00
649ff371b4 # 64-bit compile fix
(see http://www.wildfiregames.com/forum/index.php?showtopic=12448)

This was SVN commit r7031.
2009-07-25 12:03:16 +00:00
21b3d13c64 Avoid calling unnecessary inline functions, to work around GCC visibility issues (see #281)
This was SVN commit r7030.
2009-07-22 16:37:40 +00:00
05d73edd2f # hopefully fix sound error when exiting
as per http://www.wildfiregames.com/forum/index.php?showtopic=12483
thanks to Ykkrosh and oliver!

This was SVN commit r7029.
2009-07-21 18:13:01 +00:00
7a942d29e7 Only try to use valgrind stuff if --with-valgrind is given to update-workspaces.sh
This was SVN commit r7018.
2009-07-18 02:06:42 +00:00
a866ade2d7 OS X compile fixes
This was SVN commit r7015.
2009-07-18 01:58:16 +00:00
032a41add6 Fix timer configuration: clock_gettime uses timespec, gettimeofday uses timeval.
This was SVN commit r7014.
2009-07-18 01:55:26 +00:00
ae58c456e5 Fix detection of OpenAL string type (closes #268)
This was SVN commit r7013.
2009-07-18 00:30:27 +00:00
78c34c6753 update test to reflect new HeaderlessAllocator min. allocation size
This was SVN commit r7007.
2009-07-17 07:51:14 +00:00
2a0025bc28 # fix warnings and 64-bit bugs in headerless.cpp (workspace update required)
(hopefully fixes often-reported crashes on 64-bit Linux)
remove lib/precompiled.cpp to simplify PCH handling in build system

This was SVN commit r7006.
2009-07-16 23:53:46 +00:00
6525cfd39e Patch from #259: [FreeBSD compat] portability fixes
This was SVN commit r7002.
2009-07-16 16:57:59 +00:00
df36e937f0 Patch from #258: [FreeBSD compat] add some missing includes
This was SVN commit r7001.
2009-07-16 16:53:55 +00:00
663fcfeb9a # macosx compile fix
(OpenAL ALC string definition differs on Windows vs OSX)

This was SVN commit r7000.
2009-07-16 16:48:06 +00:00
fcf9db0d53 Decode invalid utf-8 more gracefully (invalid bytes becomes U+FFFD)
This was SVN commit r6999.
2009-07-16 15:52:18 +00:00
271823cf7e Decode input as utf-8 in JSI_VFS::ReadFile, JSI_VFS::ReadFileLines
This was SVN commit r6998.
2009-07-16 15:51:35 +00:00
a389dd3afa Fix buffer overflow on Linux
This was SVN commit r6996.
2009-07-16 12:35:23 +00:00
af7f2a2300 Add includes of ScriptableComplex.inl to fix link errors in release config
This was SVN commit r6988.
2009-07-14 15:11:05 +00:00
ac38db53dd Try again to fix the GL 2.0 function names
This was SVN commit r6987.
2009-07-14 14:06:59 +00:00
e9d99a7eea Fix glCreateShader too
This was SVN commit r6986.
2009-07-14 13:54:57 +00:00
e33f3f5e64 Use the correct names for core shader functions in GL 2.0 implementations
This was SVN commit r6985.
2009-07-14 13:34:31 +00:00
9e3b4276f9 Fixed build on Windows
This was SVN commit r6938.
2009-07-02 14:04:59 +00:00
98fe150d1e Atlas C++/JS editing tool bridge
This was SVN commit r6937.
2009-07-02 13:41:41 +00:00
4d4dc98bb5 # Integrated Actor Viewer tool into the Scenario Editor
and rewrote its UI in JS, but lost a few features (which could be added
back later)

This was SVN commit r6936.
2009-07-02 12:58:51 +00:00
cc572d26c7 Fixed wxJS GetKeyState. Fixed crash when manipulating a destroyed button.
This was SVN commit r6935.
2009-07-02 11:47:32 +00:00
de78e22094 Fixed memory leak
This was SVN commit r6934.
2009-06-27 10:53:19 +00:00
34d0f012e8 # Converted Atlas's object-settings UI into JavaScript.
(Note: This breaks the Actor Viewer, hopefully temporarily.)

This was SVN commit r6932.
2009-06-26 22:43:49 +00:00
9a977c9962 Fixed Linux build issue
This was SVN commit r6931.
2009-06-26 21:49:46 +00:00
b7802901c5 Added wxSizer::clear to wxJS
This was SVN commit r6930.
2009-06-26 21:45:37 +00:00
0e9169a158 Avoid boolean ambiguity
This was SVN commit r6929.
2009-06-26 21:44:54 +00:00
ed0e3097d4 # Fixed build on Linux
This was SVN commit r6921.
2009-06-23 19:46:52 +00:00
c81ec63dee # Fixed Release build on Windows.
This was SVN commit r6920.
2009-06-23 19:46:03 +00:00
ea29b5fac2 # Simplified local configuration changes.
default.cfg shouldn't be edited by normal users; local.cfg can be used
for any local tweaks.
Removed old profile files, since they add clutter and aren't useful yet.

This was SVN commit r6919.
2009-06-23 17:48:34 +00:00
cf17fe13ce # Added test for old Collada import error.
This was SVN commit r6918.
2009-06-23 17:47:37 +00:00
d9bb1a7447 remove dbghelp and directx libraries (not redistributable)
move dbghelp and powrprof-specific stuff into external_libraries
dbghelp: dynamically import functions to avoid needing the .lib

This was SVN commit r6912.
2009-06-20 17:50:43 +00:00
a56bd4b2c1 Add GPL header to Atlas code
This was SVN commit r6910.
2009-06-20 16:13:29 +00:00
43ba574b85 Set svn:eol-style=native
This was SVN commit r6909.
2009-06-20 16:11:53 +00:00
bc78e877be Add a script that I forgot to commit earlier
This was SVN commit r6908.
2009-06-20 14:57:02 +00:00
37dbdf4969 Expose wxGetKeyState via wxJS
This was SVN commit r6907.
2009-06-20 14:53:38 +00:00
9842b8df98 32/64-bit warning drudgery
also ensure off_t is always 64-bit (required at work)

This was SVN commit r6858.
2009-05-05 20:24:06 +00:00
c27365045d 64-bit / big-endian fix (sscanf requires pointer to int)
This was SVN commit r6852.
2009-05-03 11:53:05 +00:00
c4ae6001f9 fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions)
test_XeroXMB.h: fix warning

This was SVN commit r6851.
2009-05-03 11:47:38 +00:00
Zyi
60e76c01da Small adjustment to the code.
This was SVN commit r6834.
2009-04-21 15:24:04 +00:00
1743645fd3 Simplify the overly-complex CppDoc-breaking file headers
This was SVN commit r6832.
2009-04-18 17:51:05 +00:00
214b0e6683 Removed outdated licensing information
This was SVN commit r6831.
2009-04-18 17:17:34 +00:00
c9fa7f13d9 Add GPL header
This was SVN commit r6830.
2009-04-18 17:00:33 +00:00
d714d4749d Add GPL header
This was SVN commit r6829.
2009-04-18 16:48:47 +00:00
7a4dd7b473 Set svn:eol-style=native
This was SVN commit r6828.
2009-04-18 16:14:48 +00:00
Zyi
ab4b930042 Fixed bugs:
- Game crash when taking a "Big Screenshot" on the main menu.
- GUI used to be visible on each of the tiles when taking a Big
Screenshot while playing the game. Removed the GUI all together from the
Big Screenshot.

This was SVN commit r6827.
2009-04-18 15:27:38 +00:00
60f48f558d # infrastructure improvements
make off_t pointer-sized (required for >4gb files at work)
add shared_ptr deleter for free(), add ASSUME_ALIGNED, warning fixes

This was SVN commit r6826.
2009-04-18 08:41:10 +00:00
8c175a7f29 Test XML attribute value encoding
This was SVN commit r6820.
2009-04-13 17:50:26 +00:00
5bd6cc0f02 Fix some no-newline-at-end-of-file warnings
This was SVN commit r6819.
2009-04-13 17:45:43 +00:00
Zyi
6822796a95 Simplified the logger:
- Removed the configurable interestingness from system.cfg.
- InterestingLog contains all warning and errors now.
- Modified and implemented methods in CLogger to write messages,
warnings and errors to the log.
- Modified a warning in CLocale so that the log wouldn't get spammed.

To do:
- Modify all of the logging statements in the source code.
- Remove the current preprocessor directives LOG_INFO, LOG_WARNING and
LOG_ERROR so that they can be used to log messages.

This was SVN commit r6817.
2009-04-11 22:53:33 +00:00
1e3cd00c72 Set svn:eol-style=native
This was SVN commit r6816.
2009-04-11 17:00:39 +00:00
ce3994fc7a Replace XML_GET_LINE usage with the better-documented xmlGetLineNo
This was SVN commit r6815.
2009-04-11 16:58:26 +00:00
fbaabe473e # Tweak the default lighting conditions
as per Michael's instructions

This was SVN commit r6809.
2009-04-05 18:40:20 +00:00
4e32136b4c # Fixed ambient terrain lighting when shadows are disabled
This was SVN commit r6808.
2009-04-05 18:31:05 +00:00
2d15c81313 # Updated autobuilder to build Atlas
(and also Collada), via options in the admin UI

This was SVN commit r6792.
2009-03-27 01:19:55 +00:00
435177434b More autobuilder WIP
This was SVN commit r6789.
2009-03-27 00:40:18 +00:00
0b139cbd99 Autobuilder update (WIP)
This was SVN commit r6788.
2009-03-26 23:46:52 +00:00
eaede77cce # Fix crash when dragging corpses in Atlas
This was SVN commit r6785.
2009-03-26 20:30:24 +00:00
81d3d62b11 warning fixes
This was SVN commit r6782.
2009-03-25 17:09:19 +00:00
433c34cd94 Fix warnings on Windows
This was SVN commit r6776.
2009-03-24 23:07:48 +00:00
6426777e61 # Disable non-Free pathfinding library
(All the code is still there, it's just #ifdef'd out by default)

This was SVN commit r6775.
2009-03-24 21:40:10 +00:00
f69c5fc25e Fix XML tests
This was SVN commit r6774.
2009-03-24 21:04:20 +00:00
228859da99 # Fix water-related crash on some video drivers
Detect some errors loading fancy-water fragment shader, and disable
fancy water.
Fixes crash with Mesa on 945GM (which doesn't support fragment shaders,
though it advertises the extensions).

This was SVN commit r6773.
2009-03-24 21:00:41 +00:00
45b734c08a Fix XML line-number tests
This was SVN commit r6772.
2009-03-24 02:29:27 +00:00
8d14973f0d Handle XML parse errors
This was SVN commit r6771.
2009-03-24 01:26:31 +00:00
07a4f809d8 # Replace Xerces with Libxml2
(in Xeromyces, whose name now doesn't make much sense but oh well)

This was SVN commit r6770.
2009-03-24 00:55:35 +00:00
079d9032ac Fix memory leak
This was SVN commit r6769.
2009-03-24 00:28:24 +00:00
fd20cda5b6 # More XML stuff
Added some tests for Xeromyces. Refactored it a bit to make it testable.

This was SVN commit r6768.
2009-03-23 21:53:17 +00:00
2bc48fc1e7 Stop relying on XML default values from DTDs
This was SVN commit r6767.
2009-03-23 21:35:26 +00:00
f74f772a41 # More libxml2
Use libxml2 for parsing in Atlas. Plus some tests for it.

This was SVN commit r6764.
2009-03-23 01:07:08 +00:00
7610d4361c # Started using libxml2
This was SVN commit r6763.
2009-03-22 20:51:35 +00:00
6768858cf1 Fix some GCC warnings
This was SVN commit r6762.
2009-03-22 20:47:43 +00:00
0f3e9cfa72 Avoid load-time dependency on Vista-only API
This was SVN commit r6754.
2009-03-19 23:37:18 +00:00
ed65cf33d0 Removed unnecessary debug output from autobuilder
This was SVN commit r6715.
2009-02-28 18:46:37 +00:00
548db2d06e Pyrogenesis.cpp: add svn_revision to log
ScriptGlue.cpp: add svn_revision to build information in main menu

Interact.cpp: fix: do not add anglebias when computed via atan2
NetMessage.cpp: fix typo

This was SVN commit r6713.
2009-02-28 16:42:46 +00:00
43f91d0d0b Make the autobuilder write svn_revision.txt
This was SVN commit r6704.
2009-02-24 15:43:34 +00:00
6a7fdd8315 # Updated autobuilder
Also added the autobuild manager scripts

This was SVN commit r6697.
2009-02-19 22:25:31 +00:00
778ab75cfe Updating build script to help with testing the autobuilder
This was SVN commit r6692.
2009-02-19 00:26:50 +00:00
121faff0e8 #Added reading of particle settings from XML.
Added CEmitter::LoadFromXML method to load particle settings from XML
files.
Made Update code generic and moved from CDefaultEmitter child class up
into CEmitter base class.
Cleaned up code in general and removed unused member variables.

This was SVN commit r6691.
2009-02-19 00:19:06 +00:00
8d9b9ca413 Support multiple props on each attachpoint. Fixes #242
This was SVN commit r6689.
2009-02-18 10:36:27 +00:00
cb69617185 # fix building orientation issue
fixes #232
(just needed to match the angle bias defined by atlas)

This was SVN commit r6656.
2009-02-07 16:42:16 +00:00
602e90096b Fixed issue in VerifyPages that was preventing me from compiling on Vista.
#Vista compile fix

This was SVN commit r6650.
2009-01-31 23:30:24 +00:00
d43636f8ae work-related additions:
x86_x64.cpp: detect TLBs (a major undertaking :/)
mem_util: export functions
win.h: hopefully avoid warnings from either vc2008 and vc2005 about
already defined win32 version macros
wnuma: revise large page heuristic (cause of slowdown is now known)

This was SVN commit r6600.
2009-01-06 20:17:06 +00:00
220b05ba08 fix: ignore GetCursorPos failure, which happens when switching desktop (e.g. after pressing ctrl+alt+del)
This was SVN commit r6590.
2009-01-03 18:40:48 +00:00
b51353ae0b Use NONCOPYABLE macro, to avoid ICC warnings
This was SVN commit r6589.
2009-01-03 18:40:28 +00:00
5228800b73 # Fixed Linux build
Use noncopyable instead of boost::noncopyable. (But maybe this should be
changed to the NONCOPYABLE macro instead?)
Use boost::filesystem::wpath::file_string instead of
external_file_string, since the latter varies between std::string on
Linux and std::wstring on Windows.
Use wcstombs instead of wcstombs_s.
Use rtl_AllocateAligned instead of _mm_malloc.

This was SVN commit r6574.
2009-01-02 21:19:41 +00:00
b7585c1cd4 Attempt to fix some startup problem
This was SVN commit r6572.
2009-01-02 02:35:22 +00:00
702450526b # Added some tools to automatically build the game from the source code
Various scripts and stuff that run on the build server

This was SVN commit r6571.
2009-01-01 23:00:46 +00:00
1b5adf3cb1 Autobuilder startup service code (basically just VC2008's default service project plus four lines of code in startupserviceWinService.h)
This was SVN commit r6569.
2009-01-01 22:45:56 +00:00
dax
40cfae7f81 NMT_REMOVE_MESSAGE network message added so that an entity can be removed during a multiplayer game (compilation error fix)
This was SVN commit r6543.
2008-12-21 19:56:50 +00:00
dax
fe645d8fc9 NMT_REMOVE_MESSAGE network message added so that an entity can be removed during a multiplayer game
This was SVN commit r6542.
2008-12-20 18:09:16 +00:00
16ccae10cd # fix warnings
more icc11 fixes - mostly type conversion and noncopyable (now made a
macro)

This was SVN commit r6536.
2008-12-17 16:32:46 +00:00
387722d41e # code cleanup/fixes
improvements from work:
- no longer export classes; instead inline functions where it makes
sense (e.g. the scope timers) or export the member functions directly
- fix icc11 warnings
- add some comments

This was SVN commit r6531.
2008-12-16 21:13:04 +00:00
3da952a036 add missing DLL
move svn_revision stuff to build/svn_revision

This was SVN commit r6529.
2008-12-08 07:34:20 +00:00
12e59fd850 # groundwork for embedding svn revision number into the EXE for debugging
add svnversion from official svn cmdline client distro and its
dependencies
add a horrible batch file that reads its output and writes it to a text
file as a quoted string
(see http://www.wildfiregames.com/forum/index.php?showtopic=12104&hl=)

This was SVN commit r6528.
2008-12-07 22:21:10 +00:00
2bfa84aef5 Changes to public SVN log's HTML output format, from last weekend
This was SVN commit r6525.
2008-11-28 22:30:50 +00:00
cc2f2e46c8 Adding the m_base check.
This was SVN commit r6522.
2008-11-25 00:03:24 +00:00
5341322d03 # fix some sound-related problems
clamp gain to 1.0, refactor code a bit

This was SVN commit r6517.
2008-11-23 20:29:12 +00:00
63e18ed07b #Players list in the Multiplayer menu is now working.
This was SVN commit r6510.
2008-11-22 22:44:02 +00:00
0cea78e462 crash fix in void CEntity::UpdateXZOrientation()
This was SVN commit r6506.
2008-11-22 18:14:51 +00:00
213743b73d # improve robustness of simulation and EntityManager code
also const-correctness fixes in EntityFormation
+build

This was SVN commit r6502.
2008-11-22 16:50:03 +00:00
d6469ea112 Testing SVN logger again...
This was SVN commit r6499.
2008-11-22 15:09:24 +00:00
62444bf359 Testing SVN logger again...
This was SVN commit r6498.
2008-11-22 15:08:27 +00:00
a2ae80239a # Updated public SVN logger
Mostly just changes to work in the new server location

This was SVN commit r6497.
2008-11-22 15:05:41 +00:00
f7d5711623 additions from work:
add shared_ptr wrapper for numa_allocator and page_aligned_alloc
(removing previous code from shared_ptr.cpp)
pch: add TR1 array
wposix: add setenv
wtime: add strptime

This was SVN commit r6486.
2008-11-20 16:35:30 +00:00
166c38dd0b Fixing crash bug:
Function call failed: return value was -100020 (Invalid function
argument), Location: snd_mgr.cpp:1696 (snd_set_gain)

This was SVN commit r6484.
2008-11-16 19:54:43 +00:00
6267e13760 IsEntityRefd now checks the entity pointer as well (avoids null pointer dereference in some cases - encountered during MP game).
Simulation.cpp: hoist retrieval of simulation pointer out of loop

This was SVN commit r6482.
2008-11-15 22:38:04 +00:00
cb257dd020 Null pointer fix.
This was SVN commit r6481.
2008-11-15 20:08:41 +00:00
1f065ffb02 fix gcc compile error
This was SVN commit r6461.
2008-11-03 07:46:30 +00:00
c0a5dde4bf jan's modifications
This was SVN commit r6431.
2008-10-18 18:42:23 +00:00
becab2d479 fix: alpha map texture wasn't initialized, which caused crash if multiplayer -> host -> continue -> cancel
thanks to anton for noticing and reporting the problem :)

also: fix hardcoded paths in rmgen to point to mods/public

This was SVN commit r6429.
2008-10-18 17:58:04 +00:00
cfc4f47105 This was SVN commit r6422. 2008-10-13 21:06:15 +00:00
841293ee0a minor improvements from work
This was SVN commit r6419.
2008-10-13 15:08:30 +00:00
dba26306e0 Fixed Actor Editor to allow selection of files from within mods/[not 'public']/... without it giving a silly relative path
This was SVN commit r6416.
2008-10-05 21:00:37 +00:00
34b418e0c1 slight improvement, use ARCH_X86_X64 instead of ARCH_IA32||ARCH_AMD64
This was SVN commit r6411.
2008-09-27 10:23:05 +00:00
aea2368300 fixes to stack trace code under x64 (from work):
- displaying symbol values requires stack pointer, not frame pointer
- update debug_IsPointerBogus
- skip-n-frames code changed to skip-all-frames-up-to-func (more
reliable in the face of inlining)

debug.cpp: cleanup

This was SVN commit r6410.
2008-09-27 10:05:11 +00:00
164f250e5b This was SVN commit r6406. 2008-09-20 18:37:22 +00:00
0f559024db file: for unicode Open function, convert input to UTF8 and delegate to char* version (avoids hacky assignment to m_pathname, and also necessary because _wfopen isn't portable)
secure_crt.cpp: provide implementation of _wfopen_s

SoundGroup: fix: all attributes now have default values in case the XML
file leaves out some fields

This was SVN commit r6405.
2008-09-20 17:42:43 +00:00
c3a42633fa fix stupidly incorrect calculation of smoothed frequency and timer resolution (fixes observed dependence of sim rate on framerate, see http://www.wildfiregames.com/forum/index.php?showtopic=1671)
also improved filtering of the frame delta times.
while at it, improved interface of whrt backends to avoid leaking
implementation details.

This was SVN commit r6401.
2008-09-19 17:56:05 +00:00
33ca85cb4c add additional instrumentation to vsrc_latch to diagnose sound bug (see http://www.wildfiregames.com/forum/index.php?showtopic=11999)
This was SVN commit r6400.
2008-09-18 18:28:14 +00:00
0d79703fb0 wdbg_heap: disable leak reporting to make debug mode bearable
wdbg_sym: numerous fixes and improvements
- all values are (also) displayed in hex form
- more correct calculation of symbol addresses (workaround for apparent
PDB bug)

This was SVN commit r6399.
2008-09-18 18:06:48 +00:00
982156e3f5 Don't redefine UNUSED
This was SVN commit r6398.
2008-09-18 17:09:36 +00:00
7d0cfb9535 quick fix: replace all instances of mods/official with mods/public
(actorEditor isn't using VFS yet and has hardcoded paths)

This was SVN commit r6395.
2008-09-18 11:46:14 +00:00
40a7da782e warning fixes
GameSetup.cpp: add support for new internal/public mod layout

This was SVN commit r6393.
2008-09-18 11:31:12 +00:00
c4654fd8fa bits: avoid sign conversion warning
debug: cleanup
ogl_tex, tex: use full-width types to avoid truncation warnings
wdbg_sym.cpp: skip __suppress and __profile symbols; add additional hex
display for floats; cleanup
wdll_ver.cpp: cppdoc+cleanup (remove non-reentrant C interface, replace
with std::string)
sysdep: add cppdoc

everything else: flag parameters are now consistently size_t instead of
int (avoids warnings, allows slightly better code on x64)

This was SVN commit r6392.
2008-09-18 11:27:55 +00:00
2c6a2c1572 Fixed some string type conversion problems for GCC
This was SVN commit r6384.
2008-09-17 15:55:04 +00:00
4132549c2c 64-bit fixes (the parts of lib/ in use at work are now fully operational in 64-bit mode)
- x86_x64.cpp: fix: test ARCH_AMD64 instead of ARCH_IA32 because both
are defined on x64
- manifest.cpp: fix processor architecture
- wdbg_heap.cpp: only enable on ia32
- winit, wstartup: take (lack of) name mangling into account

compiler.h: add STRINGIZE and DECORATED_NAME for use by winit
dir_watch: fix: smart pointers were never actually released due to a
remaining reference

This was SVN commit r6375.
2008-09-16 17:46:45 +00:00
4425489c12 Added automatic "root" prop-point to meshes from the Collada converter.
Fixed reported actor name in prop-not-found error messages.

This was SVN commit r6352.
2008-09-09 22:30:14 +00:00
4d8f41f3aa Minor Collada-converter bug fixes
This was SVN commit r6342.
2008-09-07 23:11:29 +00:00
2624069993 replace most BIT macros with a Bit() template for better 64-bit safety
test_bits: add tests for all routines in bits.h
hpet: add safety check
unit.h, bits.h, DOMEvent.h: change T(~0) to ~T(0) (required when T is
64-bit)

This was SVN commit r6335.
2008-09-06 21:15:53 +00:00
c15cbe12d4 now load files from "public" mod unless onlyPublicFiles is on cmdline (see http://www.wildfiregames.com/forum/index.php?s=&showtopic=11983)
instead of checking if the public mod exists, remove the windows-only
wfilesystem assert and another in file_system_posix so that the 'error'
is gracefully handled.

This was SVN commit r6334.
2008-09-06 21:12:36 +00:00
a6499ff319 fix: ensure directory is populated despite multiple Attach operations
refactor: move populate logic to separate file; VfsDirectory now only
provides the realDirectory storage, while Attach() responsibility is
moved to vfs_populate.

This was SVN commit r6333.
2008-09-06 21:09:58 +00:00
7b9351bf5c Fixed bug in Collada XML fixer
This was SVN commit r6329.
2008-08-24 22:32:15 +00:00
b0f3116f5a Nearly-complete updates to the Collada converter, to work with the latest release of FCollada
This was SVN commit r6328.
2008-08-24 22:22:25 +00:00
dave
d8bb8bddd8 Cleaned up and incorporated appropriate headers so it compiles
This was SVN commit r6325.
2008-08-11 09:57:42 +00:00
09f97a3422 Some fixes for OS X:
- Find enet properly
- Type conversion of size_t's in JS

This was SVN commit r6324.
2008-08-11 04:18:10 +00:00
14ec3a3026 minor fixes:
whrt: output timer implementation info, fix assert ( 1/(x-epsilon) < 1/x
+ epsilon )
wsdl: fix slightly incorrect gamma values (first and last are now
exactly 0 and 1)

This was SVN commit r6321.
2008-08-10 11:02:25 +00:00
a3b7e8c08c needed unicode at work:
debug: reinstate wchar_t version of debug_printf
  file, waio: add hack to allow creating File_Posix with unicode path
wposix: no longer include some rarely-used stuff to avoid conflict with
3rd party libraries
precompiled: bring boost::bind into global namespace (present in TR1)

dir_watch: needed directory watching with unicode paths and larger
buffers at work, so I completely overhauled and documented this

timer: add ToSeconds

SocketBase: fix to ensure correct match despite ::bind's conflict with
boost::bind

This was SVN commit r6319.
2008-08-09 19:22:13 +00:00
5d35f6bfe0 Increase turn length to 300ms to work better with lag.
This was SVN commit r6318.
2008-08-08 05:57:10 +00:00
98dd1a1bb4 Refactored "generic" order to just call it "contact action", and added support for intercepting targets if performing a contact action while moving.
This was SVN commit r6290.
2008-07-29 08:22:56 +00:00
0e8b7c5bc7 Removed some long commented out code.. no point keeping it there since it's in SVN.
This was SVN commit r6289.
2008-07-29 07:01:23 +00:00
435ac684e3 Fixed an bug where double-clicking on the minimap, or dragging the view and them leaving the minimap window, did not clear the "clicking" flag and caused further mouse motion to move the view around.
This was SVN commit r6288.
2008-07-29 06:56:38 +00:00
d0c6805725 Fixed bug that was causing population to go negative. It was due to a unit being killed by multiple enemies in the same frame, which led to multiple calls of the death event handler. The fix is twofold: First, kill() only calls the event handler the first time the unit is killed. Second, damage() (in JS), which apart from killing things also loots them, makes sure that the unit is not already being destroyed. This latter fix is to ensure that we don't get a huge amount of loot by simply attacking a low-HP unit with many soldiers simultaneously, so they kill it in the same frame.
This was SVN commit r6276.
2008-07-24 05:50:45 +00:00
75a9b2f357 Made stance-setting work with multiplayer.
This was SVN commit r6274.
2008-07-24 05:25:14 +00:00
fa7ce687f0 fix error handling - ensure SoundGroup doesn't crash when sound loading fails (previously it was only handling the case where loading failed due to sound being disabled)
This was SVN commit r6269.
2008-07-23 05:39:54 +00:00
aebe9a7936 Added active field to players to check whether the player is a human or CPU.
This was SVN commit r6267.
2008-07-23 05:21:57 +00:00
9f909073b4 fixes from work
- file: prevent error when closing a file twice (e.g. close and dtor)
- file_system_posix: export from DLL
- path_util: add some unicode versions of functions
- ia32: robustify, prevent hook reentry due to failure in disassembly,
gracefully handle breakpoints that overwrite code
- wdbg_heap: fix wdbg_heap_Validate

This was SVN commit r6264.
2008-07-21 20:43:37 +00:00
b979033385 Stopped CLogger outputting error messages with debug_printf while in test cases that are intentionally triggering errors.
This was SVN commit r6259.
2008-07-19 19:02:27 +00:00
e063542a5f fix memory leak in leak detection code :P
This was SVN commit r6257.
2008-07-19 18:35:33 +00:00
6eb29f76d3 Already existed as a property.
This was SVN commit r6256.
2008-07-19 02:43:35 +00:00
a3fb9051b6 Fix MSVC build errors and warnings
This was SVN commit r6254.
2008-07-19 00:58:34 +00:00
8f6d3a75a5 (Missed from previous commit)
This was SVN commit r6253.
2008-07-19 00:40:08 +00:00
0f9294ce17 Fixed some strict aliasing warnings
This was SVN commit r6252.
2008-07-19 00:36:42 +00:00
fbc3d22720 Use GCC's std::tr1::unordered_* classes instead of the now-deprecated __gnu_cxx::hash_* when possible
This was SVN commit r6250.
2008-07-19 00:20:54 +00:00
0b32d1b674 Fix warning about static_assert being a future (TR1) keyword
This was SVN commit r6249.
2008-07-19 00:13:53 +00:00
afae8e6c7d Adding the getName() method to be used from JS scripts.
This was SVN commit r6248.
2008-07-18 23:55:13 +00:00
5fcd1601a1 Fixed multi-line comment warning
This was SVN commit r6247.
2008-07-18 23:52:29 +00:00
6d92213077 Fixed "it=it=map.begin()" typo
This was SVN commit r6246.
2008-07-18 23:51:44 +00:00
4e539a652f Fixed one set of annoying DCDT warnings
This was SVN commit r6245.
2008-07-18 23:49:51 +00:00
8f46070b2e Reverting a change from #6239 because of the compilation error.
This was SVN commit r6244.
2008-07-18 23:00:04 +00:00
fe6370aff8 more dehydra. disabled lockfree module (not in use).
This was SVN commit r6240.
2008-07-17 17:00:00 +00:00
8e86d29301 dehydra fixes (mostly copy-ctor warnings)
This was SVN commit r6239.
2008-07-17 14:23:51 +00:00
0cbb38bfd9 Fixed 3+ player games. The problem was the FinalizeSlots method in GameAttributes, which confused player and slot IDs by deleting nonexistent slots/players from the array. Since this doesn't seem particularly useful (and is even undesirable for scenarios where some players *want* to be the last slot and to leave others empty), I commented it out rather than having the code incur the extra complexity of supporting renumberings.
This was SVN commit r6228.
2008-07-14 06:40:05 +00:00
4027a8f11b dehydra-inspired fix: get rid of all using namespace std (potentially confusing / pollutes namespace).
Long iterator type names are better expressed via typedefs, anyway :)
(or 'auto' keyword of upcoming C++09)

This was SVN commit r6226.
2008-07-13 21:22:03 +00:00
9025056ffd Made rally point setting net-safe.
This was SVN commit r6225.
2008-07-13 17:37:45 +00:00
36b18f646f Added shouldRun parameter to order(ORDER_GENERIC) calls from scripts.
This was SVN commit r6224.
2008-07-13 16:31:03 +00:00
e4966f6f1b Added running support to GENERIC orders through a field that can be sent across the network (previous implementation used to be by setting properties on the entity itself).
This was SVN commit r6223.
2008-07-13 06:24:50 +00:00
d5fedc7c76 Fixing some multiplayer issues:
a) Run commands were not being sent accross properly because the JS just
directly set flags on the entity. Note: The current fix has the
side-effect of making it no longer possible to double-rightclick a
target to charge, run-gather, etc. That will be fixed in a later commit.
b) EntityLists were serialized in a format that made it impossible to
deserialize a zero-length list.

This was SVN commit r6221.
2008-07-13 05:56:27 +00:00
7af5e039a7 Adding IsGameRunning() function
This was SVN commit r6218.
2008-07-12 21:27:38 +00:00
f6ac13c15a Networking fixes - it now more or less works over ENet!
This was SVN commit r6216.
2008-07-12 19:08:38 +00:00
3c411dd174 large batch of Dehydra static code analysis fixes
(mostly passing arguments by const reference and checking LibError
return codes)

This was SVN commit r6214.
2008-07-12 10:45:11 +00:00
875260f60a Minor fixes for OSX: stub for debug_set_thread_name, changed name for os_cpu_CallByEachCPU and changed header path for os-sysdeps
This was SVN commit r6207.
2008-07-06 19:52:55 +00:00
3be2bfa7ac OSX implementation of rtl_AllocateAligned
This was SVN commit r6206.
2008-07-06 19:49:27 +00:00
1de82c5efe add cppdoc (and fix a warning in ogl_shader)
This was SVN commit r6204.
2008-07-05 18:46:12 +00:00
ab7cd7a5fa avoid two warnings:
- recompiled enet without /GL and /LTCG because the game's release mode
doesn't include those, either (due to their heavy compile-time impact)
- wdbg_heap: wrap all allocation-hook logic in #ifndef NDEBUG to avoid
unreferenced local function warnings

This was SVN commit r6201.
2008-07-05 09:41:23 +00:00
e14d5be529 timing-related fix (only occurs with certain timer resolutions due to incorrect arithmetic)
frequency_filter wasn't dealing correctly with resolution = 0
.. which was happening due to incorrect cpu_i64FromDouble macros

This was SVN commit r6200.
2008-07-05 08:27:33 +00:00
ea75498bab This was SVN commit r6199. 2008-07-05 01:14:23 +00:00
aaccb15c0a another 64-bit fix, we're now getting there :D
(the change is inside #if !GCC_VERSION so it can't break GCC)

adding specializations for (un)signed long sounds good, it's just that
x64 MSC still treats size_t as distinct but not ssize_t. removing the
latter makes it build on win32 and win64.

This was SVN commit r6198.
2008-07-04 19:25:52 +00:00