Commit Graph

3120 Commits

Author SHA1 Message Date
c55b49164a Tweaked foundations' LOS so it depends on their sizes.
This was SVN commit r3567.
2006-02-26 22:25:17 +00:00
2e26b5e1da Added foundations for all the building types.
This was SVN commit r3566.
2006-02-26 22:10:01 +00:00
422c1e1bc4 Construction JavaScript and XML changes, at least for houses (still need to convert the other building types over).
This was SVN commit r3565.
2006-02-26 09:56:47 +00:00
192ddf9ddf Added construction logic in startPlacing and Entity and BaseEntity, as well as the Death event.
This was SVN commit r3564.
2006-02-26 09:55:20 +00:00
78a5202e49 vfs_mount: bugfix: choose newer version of a file if present in loose dir and archive
vfs_optimizer: add enable/disable logic for trace
vfs_tree: add code to determine most recent file

This was SVN commit r3562.
2006-02-25 19:26:00 +00:00
2aebdd1894 another update
This was SVN commit r3561.
2006-02-25 12:54:11 +00:00
0be99c65bf Removed hourglass from archive builder screen since it was ambiguous (user does have input, and can just click to skip that screen -- which isn't used at present anyway).
Also restored the Esc key to its previous role of quick-quit, as I'm
just too used to using it. :)

This was SVN commit r3560.
2006-02-24 18:12:54 +00:00
ffcd73ad96 played around with the icons a bit more
This was SVN commit r3559.
2006-02-24 10:50:38 +00:00
4a0baf529d rename free() to dealloc() to avoid need for #include "nommgr.h"
This was SVN commit r3557.
2006-02-23 18:58:16 +00:00
da2178db66 Basic progress bar UI at the start of the game requested by Jan, so player is aware of and can cancel archive building.
(Note that the Esc key is now used here, so you'll have to use another
key ... Ctrl+F4/Alt+F4/Ctrl+Break to quick-kill the game.)

Also set Matei's StartProduction to use entity's creation time.

This was SVN commit r3556.
2006-02-23 18:22:30 +00:00
e959e59614 icon demos
This was SVN commit r3555.
2006-02-23 12:01:37 +00:00
bc07b9ff0a file code v2 is now feature complete and works.
- adts: add basic benchmark to self-test; use fminf instead of MIN; fix
overly pessimistic invalidation in Landlord_Cached
- allocators: no longer complain if DynArray is full
- lib: warn if rand() min=max
- archive: bugfixes: plug leak, correctly handle 0-length files, carry
over flags when reading uncompressed file from archive
- file: expose file_get_sorted_dirents and implement file_enum in terms
of that
- file_cache: many bugfixes (especially related to CacheAllocator
freelist)
- vfs_optimizer: finish implementation of archive builder
- zip: correctly handle 0-length files
- tex: add tex_is_known_extension
- sysdep: add efficient fminf implementation (assumes P6+)

- config: update archive builder call site
- gamesetup: add call for delayed self tests
- entity: return JSVAL_VOID as per philip's suggestion

This was SVN commit r3553.
2006-02-23 07:55:32 +00:00
a52365f90a ranked stuff
This was SVN commit r3552.
2006-02-23 07:07:58 +00:00
a4c10bba1e Quick fix to change to a "wait" hourglass cursor while the game is loading. Note that the placeholder icon has been ripped from AoM and should be replaced before we ship. :)
This was SVN commit r3551.
2006-02-23 04:23:35 +00:00
169889bcbc Small bug fix so issueCommand works for NMT_Produce.
This was SVN commit r3549.
2006-02-23 01:26:02 +00:00
7a4aeb69ed Added production queue system and associated events. It might still need some extra features but it should be functional.
This was SVN commit r3547.
2006-02-22 22:45:16 +00:00
022c84f43d formation test1
This was SVN commit r3546.
2006-02-22 07:25:30 +00:00
acbed7a656 Vercingetorix, our first Celtic hero (minus his horse)
This was SVN commit r3545.
2006-02-21 10:56:02 +00:00
a40b3d38ae Mythos' lighting tweak.
This was SVN commit r3544.
2006-02-21 03:57:10 +00:00
e2a11fabe8 fix warnings (VC7)
This was SVN commit r3542.
2006-02-19 21:16:54 +00:00
4eb33aa89d more dox
This was SVN commit r3541.
2006-02-19 21:06:22 +00:00
0a368a4fec massive update to adts: cache now implemented via templated policy classes.
Entity.h: fix minor warning

This was SVN commit r3539.
2006-02-19 18:51:00 +00:00
e0fe2b7253 This was SVN commit r3538. 2006-02-19 02:42:52 +00:00
008d487d2c This was SVN commit r3537. 2006-02-19 02:40:40 +00:00
6d0a9c6d04 This was SVN commit r3536. 2006-02-19 02:39:49 +00:00
9a70dee2f9 Fix a crash in CConsole history (could be triggered by pressing key down
without having pressed key up before).

This was SVN commit r3534.
2006-02-19 00:33:50 +00:00
71dab351bd Changes to const void* hash function as suggested by Jan in
http://www.wildfiregames.com/forum/index.php?showtopic=9642&pid=167148&st=20&#entry167148

This was SVN commit r3532.
2006-02-18 23:21:05 +00:00
livingaftermidnight
a82888286f This was SVN commit r3530. 2006-02-17 02:03:15 +00:00
livingaftermidnight
285d9281e0 This was SVN commit r3529. 2006-02-17 02:03:00 +00:00
livingaftermidnight
77094853b5 This was SVN commit r3528. 2006-02-17 02:02:39 +00:00
livingaftermidnight
ce6249cf12 This was SVN commit r3527. 2006-02-17 02:02:29 +00:00
livingaftermidnight
d6f757185f This was SVN commit r3526. 2006-02-17 02:02:18 +00:00
livingaftermidnight
cac25fa660 This was SVN commit r3525. 2006-02-17 02:02:04 +00:00
livingaftermidnight
af1377822d This was SVN commit r3524. 2006-02-17 01:13:04 +00:00
livingaftermidnight
85b2f8f7b1 Fixed texture issues. Still needs alpha blending fixed though.
This was SVN commit r3523.
2006-02-17 00:26:15 +00:00
dbdbb84f41 fix for VC7, whose /GS check is apparently much less thorough and doesn't include __security_init_cookie
This was SVN commit r3521.
2006-02-16 20:45:38 +00:00
38a3dba3d2 avoid R6035 on VC8 when entry() has not-commented-out __try and compiled with /GS
This was SVN commit r3520.
2006-02-16 20:23:27 +00:00
f903b83674 Add renderer.disableCopyShadow for debugging purposes.
Add renderer.depthTextureBits configuration value.

This was SVN commit r3518.
2006-02-15 23:50:24 +00:00
7396587f6e Fix scenario DTD
This was SVN commit r3517.
2006-02-15 05:49:14 +00:00
9de2ec0c20 ObjectBase.cpp: replace incorrect RNG with rand(min,max)
lib: remove rand_up_to - superceded by rand(min,max)

This was SVN commit r3515.
2006-02-15 04:03:29 +00:00
5081b38c43 debug: remove old prototype
file_cache: use new remove_least_valuable interface
zip: add dox

This was SVN commit r3514.
2006-02-15 03:03:17 +00:00
36fa5ec2bf * clean up CLightEnv a bit
* add CLightEnv::m_TerrainShadowTransparency
* shadows will let a fraction of diffuse light through
* added JS LightEnv objects, so the lighting environment can be changed
  from the console
* new element TerrainShadowTransparency supported in the scenario .xml
format,
  changed cantabrian_generated with an example

This was SVN commit r3513.
2006-02-15 00:45:16 +00:00
1560a17dfb Rendering related fixes:
- explicitly enable blending in the ProfileViewer (fixes display bug)
- adjust luminance map based shadows to look roughly the same as depth
texture
  shadows (minus self-shadows, obviously)
- default depth texture path will not touch TexParameters any longer

This was SVN commit r3511.
2006-02-14 20:38:51 +00:00
e3c3ac920f lighter shadows for cantabrian_generated.xml
This was SVN commit r3510.
2006-02-14 05:20:17 +00:00
7dee30e24c - Terrain self-shadows (only noticeable with a low angle of sun)
- explicitly split ambient and diffuse
- add renderer.shadowZBias to bias depths in the depth texture
  and avoid flickering artifacts caused by Z fighting
- cantabrian_generated uses new light values so that shadows aren't
pitch
  black

This was SVN commit r3508.
2006-02-13 14:18:20 +00:00
pyrolink
10d84599e9 This was SVN commit r3507. 2006-02-13 03:32:15 +00:00
pyrolink
b3a5c6f8af This was SVN commit r3506. 2006-02-13 03:31:45 +00:00
pyrolink
eede9c0f7b This was SVN commit r3505. 2006-02-13 03:31:26 +00:00
pyrolink
5680fcf687 This was SVN commit r3504. 2006-02-13 03:30:34 +00:00
pyrolink
9c739099fc Various fixes to notifications and orders
Added escort--follow can be done by simply changing the default and
secondary actions from NOTIFY_ESCORT to NOTIFY_FOLLOW in
entityEventTargetchanged.

Bugs are: ranged units can't assist in attacking from some reason, and
when you tell a leading unit to run, the escorting unit doesn't.

This was SVN commit r3503.
2006-02-13 03:28:36 +00:00