Commit Graph

2884 Commits

Author SHA1 Message Date
db0846c53f All pglXYZ functions should be available everywhere (independent of system
GL headers).
Some minor cleanup in the patch rendering code.

This was SVN commit r3269.
2005-12-18 02:04:24 +00:00
3ea5fa5b46 Lots of fixes for the Linux build:
- renamed sysdep/unix/ functions where necessary
- more int -> LibError conversions in the sysdep/unix/ part
- added some explicit #include statements where necessary
- moved enum LibError/ErrorReaction declarations
  (gcc doesn't support forward enum declarations)

This was SVN commit r3267.
2005-12-17 22:00:54 +00:00
74b8c5b15f More Greek unit tweaks
This was SVN commit r3266.
2005-12-17 20:45:27 +00:00
1bedd9457a - Fixed the issue that was causing crashes when you tried to place one of them. They had 2 problems: first the template_structure_special whose parent was itself, as Phillip pointed out, but second also incorrect actor names. I also made the Carthaginian wall refer to the right parent template.
- Added a "dropsite" aura to mills, farmsteads and civil centers, and
modified the gathering code so you can only gather objects that have
this aura on them from one of these buildings. You can also add a
traits.supply.forageable tag to an entity to make it ignore the
requirement for dropsites and gather it wherever it is. I did this for
hunting, so you can hunt without being near a farmstead.

This was SVN commit r3265.
2005-12-17 09:28:26 +00:00
2d477a09cf Profiler: Shift+F11 to save profile data into logs/profile.txt
This was SVN commit r3263.
2005-12-17 02:33:57 +00:00
a40ee4bcbc Fixed the button flickering bug. It turns out that guiHide/guiUnHide were settings controls to hidden/unhidden each tick, which caused the C++ code to reset mouse interaction properties even if the thing went from unhidden to unhidden. I fixed it by making guiHide and guiUnHide check whether the control is already hidden/unhidden before changing it, though maybe we want different behaviour from the C++ code.
This was SVN commit r3262.
2005-12-17 00:24:43 +00:00
7af724889c Updated unit training to work with the new entities.
This was SVN commit r3261.
2005-12-16 22:52:10 +00:00
cf4c27f2a9 Changed the create lists for the Civ Centres so they'e no longer invalid (needs to point to the _b versions of CSes).
This was SVN commit r3260.
2005-12-16 16:21:40 +00:00
299248ec46 Entity fixes, new greek material
This was SVN commit r3259.
2005-12-16 13:03:53 +00:00
4de14f47f7 Sheep should no longer be overly fond of trees & rocks.
This was SVN commit r3258.
2005-12-16 07:22:40 +00:00
2d969da879 Removed some debug messages.
This was SVN commit r3257.
2005-12-16 07:19:47 +00:00
54194e49ec This was SVN commit r3256. 2005-12-16 07:13:13 +00:00
59eadae140 Fixed build buttons for new entities.Fixed command buttons for the new entities. Also fixed a bug where build buttons disappeared after you clicked a unit that couldn't build anything (there was a missing guiUnHide) and added infidelity aura to herdable animals.
This was SVN commit r3255.
2005-12-16 07:12:19 +00:00
3dc4d7d184 Removed the gaia_ designation from gaia entities, at Jason's request.
This was SVN commit r3254.
2005-12-16 05:37:27 +00:00
45255d3f37 Added a "collision patch" system that groups entities into a grid on top of the map to make aura checking and collision detection faster.
This was SVN commit r3253.
2005-12-16 05:35:26 +00:00
96df45e83d This was SVN commit r3252. 2005-12-15 23:20:53 +00:00
6578c2c05c Added the new entities.
This was SVN commit r3251.
2005-12-15 22:58:31 +00:00
2300a81070 C++ code changes for new entities (mostly referring to the right new properties or XML attributes in CEntity.cpp and CBaseEntity.cpp).
This was SVN commit r3249.
2005-12-15 21:59:48 +00:00
b14dc940ef New entities and associated changes to scripts.
This was SVN commit r3248.
2005-12-15 21:55:18 +00:00
0e40dfc480 file: add note on pp_set_dir
CLogger: fix log file opening (now uses VFS path correctly)
ScriptingHost: fix error reporter - no longer does redundant write to
console

This was SVN commit r3246.
2005-12-14 18:32:02 +00:00
00a15f0ccb Here are the celt ships!
This was SVN commit r3244.
2005-12-14 09:23:15 +00:00
15be1474bc Archers should now be able to fire, though I don't know what exactly the problem was (it seems that you need the "event" parameter to be 0.5 and the "load" parameter to be 0 in the animation for it to work, and the animation is not completely right; not sure if this is intended).
This was SVN commit r3243.
2005-12-14 04:53:53 +00:00
213463fdfd update JS code to use new fade code. fix some indentation.
This was SVN commit r3242.
2005-12-13 23:19:15 +00:00
8792731c5c snd: support for fading (variable initial/final values and lengths; can choose linear,exponential or S-curve). also minor improvements.
timer: greatly speed up TIMER_ACCRUE by having it gather raw ticks and
only converting those to wall-clock time at exit when displaying the
values. old codepath remains and can be restored via TIMER_USE_RAW_TICKS

This was SVN commit r3241.
2005-12-13 23:17:50 +00:00
e4cf72e949 Rewrote InfidelityAura in a more correct way (if there are units from several players but none from your owner near you, you should switch to the player with the most units, not remain with your current owner; also, don't count other infidel things as units of your own player near you, so groups can be converted together).
This was SVN commit r3240.
2005-12-13 21:43:08 +00:00
d939a006ae Added C++ code for auras. Some things that still need to be implemented are:
- Times on auras (a unit must be in range for X seconds for the aura to
start affecting it)
- An efficient GetInRange implementation in CEntityManager using a
quadtree or something of the sort (current one is linear in the number
of entities).

This was SVN commit r3238.
2005-12-13 08:05:30 +00:00
0eb7108272 Added aura scripts and 3 auras: a Courage aura of 15 on Themistocles and 5 on Alexander, a Fear aura of 5 on Leonidas, and an Infidelity aura on female citizens.
This was SVN commit r3237.
2005-12-13 08:03:49 +00:00
6e82e33ccf - display_msg and display_error -> debug prefix since in debug header
- debug_warn_err now takes LibError
- lib_error.cpp: revise error code -> string (only support liberror
now); add function to set errno from LibError
- unifont, CFont: parameter made a simple wchar_t from const wchar_t&
- mmap now sets errno
- Loader and VfsUtil function now return LibError as well
- Profile.cpp, ProfileViewer.cpp: fix int/uint/size_t warnings
- Renderer.cpp: fix cannot-generate-assignment-operator warning

This was SVN commit r3235.
2005-12-12 19:19:30 +00:00
8d3df809bb fixed some broken animations with the greek javelinists (though I still can't get either the elite javelinists for the celts or greeks to work properly)
This was SVN commit r3234.
2005-12-12 07:47:11 +00:00
8cbf23f123 Fixed a bug with projectiles trying to hit non-extant entities.
This was SVN commit r3232.
2005-12-11 23:28:50 +00:00
2e5d310c56 Trees can no longer move.
This was SVN commit r3231.
2005-12-11 23:28:08 +00:00
1c1200a049 - massive overhaul of lib error code returning. int -> LibError everywhere.
- add translators from errno and GetLastError to LibError
- clarified return values of callbacks (they must return
INFO_CB_CONTINUE to continue)
- this exposed a few bugs in error handling chains (returning incorrect
values); also reduced say-nothing instances of return -1.
- move CHECK_ERR etc. macros to lib_error

This was SVN commit r3229.
2005-12-11 22:23:55 +00:00
Aeros
78cc73481c This was SVN commit r3228. 2005-12-11 04:11:08 +00:00
bc23379066 Fixes to entity death and event handling, plus some updates to RmGen.
This was SVN commit r3226.
2005-12-11 02:09:11 +00:00
a5f9789940 Fixes to entity death and event handling (buildings should no longer be able to move, all units should be able to die).
This was SVN commit r3225.
2005-12-11 02:08:24 +00:00
14ecaf2f08 oops wrong material type - fixed
This was SVN commit r3224.
2005-12-11 02:04:09 +00:00
5e12267025 Balrog for Philip (all in temporary/test folders to be removed prior to release)
This was SVN commit r3223.
2005-12-11 00:08:30 +00:00
pyrolink
4f6dafd82a Added heal
This was SVN commit r3221.
2005-12-10 19:39:17 +00:00
pyrolink
2358540305 Added heal
This was SVN commit r3220.
2005-12-10 19:38:42 +00:00
pyrolink
bed6abeed5 Finally did the heal thing.
This was SVN commit r3219.
2005-12-10 19:37:52 +00:00
7e6d38314d allocators: fix OverrunProtector - avoid crash at exit if the object was never actually used
lib: add display_msgw which is a wrapper around the sys_display_msgw
impl and takes care of translating text
lib_errors: codes are now an enum (this will allow a special return type
and make documentation much more clear); codes are defined in the
header, not from lib.h
wsdl: resolve todo comment

This was SVN commit r3217.
2005-12-10 07:04:31 +00:00
724477a0d9 Atlas build, and new toolbar icons.
This was SVN commit r3216.
2005-12-09 03:59:31 +00:00
2eac4af3a4 Added unit IDs, so Atlas can store references to units without just using pointers and without crashing.
This was SVN commit r3214.
2005-12-09 03:15:00 +00:00
bd2c1d73a3 Terrain, Interact, LOSManager, Atlas, etc: Fixed some off-by-one and off-by-FLT_EPSILON problems with objects near/off the edge of the map. Also changed some model.GetBounds().GetCentre() into model.GetTransform().GetTranslation() to fix off-by-centre-of-bounds-minus-position problems. Thus, you can no longer make units in Atlas disappear off the edge and never be seen or selected again. Also changed out-of-bounds LOS value to make them visible if they somehow escape anyway. Also fixed out-of-bounds access of terrain heightmap.
MapReader: Tidied usage of Xeromyces.
Projectile: Avoided warnings.

This was SVN commit r3212.
2005-12-09 01:08:08 +00:00
12b8dd2d9b Fixed warning when exiting from non-Atlas game
This was SVN commit r3211.
2005-12-08 20:25:17 +00:00
c16227df06 slight tweak to asm code - improve alignment and remove temp R..R/W..W memcpy interleaving
This was SVN commit r3209.
2005-12-08 17:26:08 +00:00
895d717c06 This was SVN commit r3208. 2005-12-08 03:33:14 +00:00
5250814397 Atlas: Fixed entities-don't-move-when-terrain-is-altered. Unbroke and fixed entity memory management. Added flatten tool. Added object movement/rotation/deletion tool - but not yet finished, since 'redo' usually crashes (for known reasons).
This was SVN commit r3207.
2005-12-08 02:50:55 +00:00
Aeros
ce3bd33d76 grass clumps
This was SVN commit r3206.
2005-12-07 07:51:19 +00:00
b242eafd02 various small fixes; some changes as in previous rev (which was only the files in lib/)
split a part of win.cpp up into wsysdep
GameSetup: bugfix for incorrect window title text

This was SVN commit r3204.
2005-12-07 03:44:17 +00:00