/* Copyright (C) 2021 Wildfire Games. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * SDL input redirector; dispatches to multiple handlers. */ #include "precompiled.h" #include "input.h" #include "lib/external_libraries/libsdl.h" #include #include #include const size_t MAX_HANDLERS = 10; static InHandler handler_stack[MAX_HANDLERS]; static size_t handler_stack_top = 0; static std::list priority_events; void in_add_handler(InHandler handler) { ENSURE(handler); if(handler_stack_top >= MAX_HANDLERS) WARN_IF_ERR(ERR::LIMIT); handler_stack[handler_stack_top++] = handler; } void in_reset_handlers() { handler_stack_top = 0; } // send ev to each handler until one returns IN_HANDLED void in_dispatch_event(const SDL_Event_* ev) { for(int i = (int)handler_stack_top-1; i >= 0; i--) { ENSURE(handler_stack[i] && ev); InReaction ret = handler_stack[i](ev); // .. done, return if(ret == IN_HANDLED) return; // .. next handler else if(ret == IN_PASS) continue; // .. invalid return value else DEBUG_WARN_ERR(ERR::LOGIC); // invalid handler return value } } void in_push_priority_event(const SDL_Event_* event) { priority_events.push_back(*event); } int in_poll_priority_event(SDL_Event_* event) { if (priority_events.empty()) return 0; *event = priority_events.front(); priority_events.pop_front(); return 1; } int in_poll_event(SDL_Event_* event) { return in_poll_priority_event(event) ? 1 : SDL_PollEvent(&event->ev); }