#!/bin/sh die() { echo ERROR: $* exit 1 } # Check for whitespace in absolute path; this will cause problems in the # SpiderMonkey build (https://bugzilla.mozilla.org/show_bug.cgi?id=459089) # and maybe elsewhere, so we just forbid it SCRIPT=$(readlink -f "$0") SCRIPTPATH=`dirname "$SCRIPT"` case "$SCRIPTPATH" in *\ * ) die "Absolute path contains whitespace, which will break the build - move the game to a path without spaces" ;; esac JOBS=${JOBS:="-j2"} # Some of our makefiles depend on GNU make, so we set some sane defaults if MAKE # is not set. case "`uname -s`" in "FreeBSD" | "OpenBSD" ) MAKE=${MAKE:="gmake"} ;; * ) MAKE=${MAKE:="make"} ;; esac # Parse command-line options: premake_args="" without_nvtt=false with_system_nvtt=false with_system_enet=false with_system_mozjs185=false enable_atlas=true for i in "$@" do case $i in --without-nvtt ) without_nvtt=true; premake_args="${premake_args} --without-nvtt" ;; --with-system-nvtt ) with_system_nvtt=true; premake_args="${premake_args} --with-system-nvtt" ;; --with-system-enet ) with_system_enet=true; premake_args="${premake_args} --with-system-enet" ;; --with-system-mozjs185 ) with_system_mozjs185=true; premake_args="${premake_args} --with-system-mozjs185" ;; --enable-atlas ) enable_atlas=true ;; --disable-atlas ) enable_atlas=false ;; -j* ) JOBS=$i ;; # Assume any other --options are for Premake --* ) premake_args="${premake_args} $i" ;; esac done premake_args="${premake_args} --collada" if [ "$enable_atlas" = "true" ]; then premake_args="${premake_args} --atlas" fi cd "$(dirname $0)" # Now in build/workspaces/ (where we assume this script resides) if [ "`uname -s`" = "Darwin" ]; then # Set *_CONFIG variables on OS X, to override the path to e.g. sdl-config export SDL_CONFIG=${SDL_CONFIG:="$(pwd)/../../libraries/osx/sdl/bin/sdl-config"} export WX_CONFIG=${WX_CONFIG:="$(pwd)/../../libraries/osx/wxwidgets/bin/wx-config"} # use xml2-config from system or SDK export XML2_CONFIG=${XML2_CONFIG:="$SYSROOT/usr/bin/xml2-config"} fi # Don't want to build bundled libs on OS X # (build-osx-libs.sh is used instead) if [ "`uname -s`" != "Darwin" ]; then echo "Updating bundled third-party dependencies..." echo # Build/update bundled external libraries (cd ../../libraries/source/fcollada/src && ${MAKE} ${JOBS}) || die "FCollada build failed" echo if [ "$with_system_mozjs185" = "false" ]; then (cd ../../libraries/source/spidermonkey && MAKE=${MAKE} JOBS=${JOBS} ./build.sh) || die "SpiderMonkey build failed" fi echo if [ "$with_system_nvtt" = "false" ] && [ "$without_nvtt" = "false" ]; then (cd ../../libraries/source/nvtt && MAKE=${MAKE} JOBS=${JOBS} ./build.sh) || die "NVTT build failed" fi echo if [ "$with_system_enet" = "false" ]; then (cd ../../libraries/source/enet && MAKE=${MAKE} JOBS=${JOBS} ./build.sh) || die "ENet build failed" fi echo fi # Now build premake and run it to create the makefiles cd ../premake/premake4 PREMAKE_BUILD_DIR=build/gmake.unix # BSD and OS X need different Makefiles case "`uname -s`" in "GNU/kFreeBSD" ) # use default gmake.unix (needs -ldl as we have a GNU userland and libc) ;; *"BSD" ) PREMAKE_BUILD_DIR=build/gmake.bsd ;; "Darwin" ) PREMAKE_BUILD_DIR=build/gmake.macosx ;; esac ${MAKE} -C $PREMAKE_BUILD_DIR ${JOBS} || die "Premake build failed" echo cd .. # If we're in bash then make HOSTTYPE available to Premake, for primitive arch-detection export HOSTTYPE="$HOSTTYPE" echo "Premake args: ${premake_args}" premake4/bin/release/premake4 --file="premake4.lua" --outpath="../workspaces/gcc/" ${premake_args} gmake || die "Premake failed" premake4/bin/release/premake4 --file="premake4.lua" --outpath="../workspaces/codeblocks/" ${premake_args} codeblocks || die "Premake failed" # Also generate xcode workspaces if on OS X if [ "`uname -s`" = "Darwin" ]; then premake4/bin/release/premake4 --file="premake4.lua" --outpath="../workspaces/xcode3" ${premake_args} xcode3 || die "Premake failed" premake4/bin/release/premake4 --file="premake4.lua" --outpath="../workspaces/xcode4" ${premake_args} xcode4 || die "Premake failed" fi