//----------------------------------------------------------- // // Name: Texture.h // Last Update: 25/11/03 // Author: Rich Cross // Contact: rich@0ad.wildfiregames.com // // Description: Basic texture class // //----------------------------------------------------------- #ifndef _TEXTURE_H #define _TEXTURE_H #include "res/res.h" #include "CStr.h" class CTexture { public: CTexture() : m_Handle(0) {} CTexture(const char* name) : m_Name(name), m_Handle(0) {} void SetName(const char* name) { m_Name=name; } const char* GetName() const { return (const char*) m_Name; } Handle GetHandle() const { return m_Handle; } void SetHandle(Handle handle) { m_Handle=handle; } private: CStr m_Name; Handle m_Handle; }; #endif