/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_FONT #define INCLUDED_FONT #include "lib/res/handle.h" class CStrW; /* To use CFont: CFont font("name"); font.Bind(); glwprintf(L"Hello world"); */ class CFont { public: CFont(const wchar_t* name); ~CFont(); void Bind(); int GetLineSpacing(); int GetHeight(); int GetCharacterWidth(wchar_t c); void CalculateStringSize(const CStrW& string, int& w, int& h); private: Handle h; }; #endif // INCLUDED_FONT