/* Copyright (C) 2010 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_STDDESERIALIZER #define INCLUDED_STDDESERIALIZER #include "IDeserializer.h" #include "ps/utf16string.h" #include class CStdDeserializer : public IDeserializer { NONCOPYABLE(CStdDeserializer); public: CStdDeserializer(ScriptInterface& scriptInterface, std::istream& stream); virtual ~CStdDeserializer(); virtual void ScriptVal(jsval& out); virtual void ScriptVal(CScriptVal& out); virtual void ScriptVal(CScriptValRooted& out); virtual void ScriptObjectAppend(jsval& obj); virtual void ScriptString(JSString*& out); protected: virtual void Get(u8* data, size_t len); private: jsval ReadScriptVal(JSObject* appendParent); void ReadStringUTF16(utf16string& str); virtual void AddScriptBackref(JSObject* obj); virtual JSObject* GetScriptBackref(u32 tag); void FreeScriptBackrefs(); std::map m_ScriptBackrefs; // vector would be nice but maintaining JS roots would be harder ScriptInterface& m_ScriptInterface; std::istream& m_Stream; }; #endif // INCLUDED_STDDESERIALIZER