/* CImage by Gustav Larsson gee@pyro.nu */ #include "precompiled.h" #include "GUI.h" #include "CImage.h" #include "ogl.h" using namespace std; //------------------------------------------------------------------- // Constructor / Destructor //------------------------------------------------------------------- CImage::CImage() { AddSetting(GUIST_CGUISpriteInstance, "sprite"); AddSetting(GUIST_int, "icon-id"); } CImage::~CImage() { } void CImage::Draw() { if (GetGUI()) { float bz = GetBufferedZ(); CGUISpriteInstance *sprite; int icon_id; GUI::GetSettingPointer(this, "sprite", sprite); GUI::GetSetting(this, "icon-id", icon_id); GetGUI()->DrawSprite(*sprite, icon_id, bz, m_CachedActualSize); } }