#include "precompiled.h" #include "Maths.h" FMMatrix44 operator+ (const FMMatrix44& a, const FMMatrix44& b) { FMMatrix44 r; for (int x = 0; x < 4; ++x) for (int y = 0; y < 4; ++y) r[x][y] = a[x][y] + b[x][y]; return r; } FMMatrix44 operator/ (const FMMatrix44& a, const float b) { FMMatrix44 r; for (int x = 0; x < 4; ++x) for (int y = 0; y < 4; ++y) r[x][y] = a[x][y] / b; return r; } FMMatrix44 QuatToMatrix(float x, float y, float z, float w) { FMMatrix44 r; r[0][0] = 1.0f - (y*y*2 + z*z*2); r[1][0] = x*y*2 - w*z*2; r[2][0] = x*z*2 + w*y*2; r[3][0] = 0; r[0][1] = x*y*2 + w*z*2; r[1][1] = 1.0f - (x*x*2 + z*z*2); r[2][1] = y*z*2 - w*x*2; r[3][1] = 0; r[0][2] = x*z*2 - w*y*2; r[1][2] = y*z*2 + w*x*2; r[2][2] = 1.0f - (x*x*2 + y*y*2); r[3][2] = 0; r[0][3] = 0; r[1][3] = 0; r[2][3] = 0; r[3][3] = 1; return r; }