/* Copyright (C) 2010 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "simulation2/system/Component.h" #include "ICmpVision.h" class CCmpVision: public ICmpVision { public: static void ClassInit(CComponentManager& UNUSED(componentManager)) { } DEFAULT_COMPONENT_ALLOCATOR(Vision) // Template state: entity_pos_t m_Range; bool m_RetainInFog; bool m_AlwaysVisible; static std::string GetSchema() { return "" "" "" "" "" "" "" "" ""; } virtual void Init(const CSimContext& UNUSED(context), const CParamNode& paramNode) { m_Range = paramNode.GetChild("Range").ToFixed(); m_RetainInFog = paramNode.GetChild("RetainInFog").ToBool(); m_AlwaysVisible = paramNode.GetChild("AlwaysVisible").ToBool(); } virtual void Deinit(const CSimContext& UNUSED(context)) { } virtual void Serialize(ISerializer& UNUSED(serialize)) { // No dynamic state to serialize } virtual void Deserialize(const CSimContext& context, const CParamNode& paramNode, IDeserializer& UNUSED(deserialize)) { Init(context, paramNode); } virtual entity_pos_t GetRange() { return m_Range; } virtual bool GetRetainInFog() { return m_RetainInFog; } virtual bool GetAlwaysVisible() { return m_AlwaysVisible; } }; REGISTER_COMPONENT_TYPE(Vision)