#include "precompiled.h" #include "EntityManager.h" #include "BaseEntityCollection.h" CEntityManager::CEntityManager() { m_nextalloc = 0; m_extant = true; } CEntityManager::~CEntityManager() { m_extant = false; for( int i = 0; i < MAX_HANDLES; i++ ) if( m_entities[i].m_refcount ) delete( m_entities[i].m_entity ); } HEntity CEntityManager::create( CBaseEntity* base, CVector3D position, float orientation ) { assert( base ); while( m_entities[m_nextalloc].m_refcount ) m_nextalloc++; m_entities[m_nextalloc].m_entity = new CEntity( base, position, orientation ); m_entities[m_nextalloc].m_entity->me = HEntity( m_nextalloc ); return( HEntity( m_nextalloc++ ) ); } HEntity CEntityManager::create( CStr templatename, CVector3D position, float orientation ) { CBaseEntity* templateobj = g_EntityTemplateCollection.getTemplate( templatename ); return( create( templateobj, position, orientation ) ); } std::vector* CEntityManager::matches( EntityPredicate predicate ) { std::vector* matchlist = new std::vector; for( int i = 0; i < MAX_HANDLES; i++ ) if( m_entities[i].m_refcount ) if( predicate( m_entities[i].m_entity ) ) matchlist->push_back( HEntity( i ) ); return( matchlist ); } std::vector* CEntityManager::getActive() { std::vector* activelist = new std::vector; for( int i = 0; i < MAX_HANDLES; i++ ) if( m_entities[i].m_refcount ) activelist->push_back( HEntity( i ) ); return( activelist ); } void CEntityManager::dispatchAll( CMessage* msg ) { for( int i = 0; i < MAX_HANDLES; i++ ) if( m_entities[i].m_refcount ) m_entities[i].m_entity->dispatch( msg ); } void CEntityManager::kill( HEntity entity ) { m_reaper.push_back( entity ); } void CEntityManager::updateAll( float timestep ) { std::vector::iterator it; for( it = m_reaper.begin(); it < m_reaper.end(); it++ ) (*it)->me = HEntity(); m_reaper.clear(); for( int i = 0; i < MAX_HANDLES; i++ ) if( m_entities[i].m_refcount ) m_entities[i].m_entity->update( timestep ); } void CEntityManager::renderAll() { for( int i = 0; i < MAX_HANDLES; i++ ) if( m_entities[i].m_refcount ) m_entities[i].m_entity->render(); } void CEntityManager::destroy( u16 handle ) { m_entities[handle].m_entity->me.m_handle = INVALID_HANDLE; delete( m_entities[handle].m_entity ); } bool CEntityManager::m_extant = false;