/* GUI Object Base - Scroll-bar owner by Gustav Larsson gee@pyro.nu --Overview-- Base-class this if you want scroll-bars in an object. --More info-- Check GUI.h */ #ifndef IGUIScrollBarOwner_H #define IGUIScrollBarOwner_H //-------------------------------------------------------- // Includes / Compiler directives //-------------------------------------------------------- #include "GUI.h" struct SGUIScrollBarStyle; //-------------------------------------------------------- // Macros //-------------------------------------------------------- //-------------------------------------------------------- // Types //-------------------------------------------------------- //-------------------------------------------------------- // Declarations //-------------------------------------------------------- /** * @author Gustav Larsson * * Base-class this if you want an object to contain * one, or several, scroll-bars. * * @see IGUIObject * @see IGUIScrollBar */ class IGUIScrollBarOwner : virtual public IGUIObject { friend class IGUIScrollBar; public: IGUIScrollBarOwner(); virtual ~IGUIScrollBarOwner(); virtual void Draw(); /** * @see IGUIObject#HandleMessage() */ virtual void HandleMessage(const SGUIMessage &Message); /** * */ virtual void ResetStates(); /** * Interface for the m_ScrollBar to use. */ virtual const SGUIScrollBarStyle *GetScrollBarStyle(const CStr &style) const; /** * Add a scroll-bar */ virtual void AddScrollBar(IGUIScrollBar * scrollbar); /** * Get Scroll Bar reference (it should be transparent it's actually * pointers). */ virtual IGUIScrollBar & GetScrollBar(const int &index) { return *m_ScrollBars[index]; } protected: /** * Predominately you will only have one, but you can have * as many as you like. */ vector m_ScrollBars; }; #endif