/* Copyright (c) 2010 Wildfire Games * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * compile-time configuration for isolated spots */ #ifndef INCLUDED_CONFIG2 #define INCLUDED_CONFIG2 // rationale: a centralized header makes it much easier to see what all // can be changed. it is assumed that only a few modules will need // configuration choices, so rebuilding them all is acceptable. // use config.h when settings must apply to the entire project. // allow use of RDTSC for raw tick counts (otherwise, the slower but // more reliable on MP systems wall-clock will be used). #ifndef CONFIG2_TIMER_ALLOW_RDTSC # define CONFIG2_TIMER_ALLOW_RDTSC 1 #endif // this enables/disables the actual checking done by OverrunProtector // (quite slow, entailing mprotect() before/after each access). // define to 1 here or in the relevant module if you suspect mem corruption. // we provide this option because OverrunProtector requires some changes to // the object being wrapped, and we want to leave those intact but not // significantly slow things down except when needed. #ifndef CONFIG2_ALLOCATORS_OVERRUN_PROTECTION # define CONFIG2_ALLOCATORS_OVERRUN_PROTECTION 0 #endif // zero-copy IO means all clients share the cached buffer; changing their // contents is forbidden. this flag causes the buffers to be marked as // read-only via MMU (writes would cause an exception), which takes a // bit of extra time. #ifndef CONFIG2_CACHE_READ_ONLY #define CONFIG2_CACHE_READ_ONLY 1 #endif // enable the wsdl emulator in Windows builds. // // NOTE: the official SDL distribution has two problems on Windows: // - it specifies "/defaultlib:msvcrt.lib". this is troublesome because // multiple heaps are active; errors result when allocated blocks are // (for reasons unknown) passed to a different heap to be freed. // one workaround is to add "/nodefaultlib:msvcrt.lib" to the linker // command line in debug configurations. // - it doesn't support color hardware mouse cursors and clashes with // cursor.cpp's efforts by resetting the mouse cursor after movement. #ifndef CONFIG2_WSDL # define CONFIG2_WSDL 1 #endif #endif // #ifndef INCLUDED_CONFIG2