/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ /* * pseudorandom number generator */ #include "precompiled.h" #include "rand.h" // avoids several common pitfalls; see discussion at // http://www.azillionmonkeys.com/qed/random.html // rand() is poorly implemented (e.g. in VC7) and only returns < 16 bits; // double that amount by concatenating 2 random numbers. // this is not to fix poor rand() randomness - the number returned will be // folded down to a much smaller interval anyway. instead, a larger XRAND_MAX // decreases the probability of having to repeat the loop. #if RAND_MAX < 65536 static const size_t XRAND_MAX = (RAND_MAX+1)*(RAND_MAX+1) - 1; static size_t xrand() { return rand()*(RAND_MAX+1) + rand(); } // rand() is already ok; no need to do anything. #else static const size_t XRAND_MAX = RAND_MAX; static size_t xrand() { return rand(); } #endif size_t rand(size_t min_inclusive, size_t max_exclusive) { const size_t range = (max_exclusive-min_inclusive); // huge interval or min >= max if(range == 0 || range > XRAND_MAX) { WARN_ERR(ERR::INVALID_PARAM); return 0; } const size_t inv_range = XRAND_MAX / range; // generate random number in [0, range) // idea: avoid skewed distributions when doesn't evenly divide // XRAND_MAX by simply discarding values in the "remainder". // not expected to run often since XRAND_MAX is large. size_t x; do { x = xrand(); } while(x >= range * inv_range); x /= inv_range; x += min_inclusive; debug_assert(x < max_exclusive); return x; }