#include "precompiled.h" #include "0ad_warning_disable.h" # include "sr_sphere.h" # include "sr_box.h" //================================== SrSphere ==================================== const char* SrSphere::class_name = "Sphere"; SrSphere::SrSphere () : center(SrPnt::null) { radius = 1.0f; } SrSphere::SrSphere ( const SrSphere& s ) : center(s.center) { radius = s.radius; } void SrSphere::get_bounding_box ( SrBox& box ) const { SrVec r ( radius, radius, radius ); box.set ( center-r, center+r ); } SrOutput& operator<< ( SrOutput& o, const SrSphere& sph ) { return o << sph.center << ' ' << sph.radius; } SrInput& operator>> ( SrInput& in, SrSphere& sph ) { return in >> sph.center >> sph.radius; } //================================ EOF =================================================