/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ /* CProgressBar */ #include "precompiled.h" #include "GUI.h" #include "CProgressBar.h" #include "lib/ogl.h" //------------------------------------------------------------------- // Constructor / Destructor //------------------------------------------------------------------- CProgressBar::CProgressBar() { AddSetting(GUIST_CGUISpriteInstance, "sprite_background"); AddSetting(GUIST_CGUISpriteInstance, "sprite_bar"); AddSetting(GUIST_float, "caption"); // aka value from 0 to 100 AddSetting(GUIST_CStr, "tooltip"); AddSetting(GUIST_CStr, "tooltip_style"); } CProgressBar::~CProgressBar() { } void CProgressBar::HandleMessage(const SGUIMessage &Message) { // Important IGUIObject::HandleMessage(Message); switch (Message.type) { case GUIM_SETTINGS_UPDATED: // Update scroll-bar // TODO Gee: (2004-09-01) Is this really updated each time it should? if (Message.value == CStr("caption")) { float value; GUI::GetSetting(this, "caption", value); if (value > 100.f) GUI::SetSetting(this, "caption", 100.f); else if (value < 0.f) GUI::SetSetting(this, "caption", 0.f); } break; default: break; } } void CProgressBar::Draw() { if (GetGUI()) { float bz = GetBufferedZ(); CGUISpriteInstance *sprite_background, *sprite_bar; int cell_id = 0; float value = 0; GUI::GetSettingPointer(this, "sprite_background", sprite_background); GUI::GetSettingPointer(this, "sprite_bar", sprite_bar); GUI::GetSetting(this, "caption", value); GetGUI()->DrawSprite(*sprite_background, cell_id, bz, m_CachedActualSize); // Get size of bar (notice it is drawn slightly closer, to appear above the background) CRect bar_size(m_CachedActualSize.left, m_CachedActualSize.top, m_CachedActualSize.left+m_CachedActualSize.GetWidth()*(value/100.f), m_CachedActualSize.bottom); GetGUI()->DrawSprite(*sprite_bar, cell_id, bz+0.01f, bar_size); } }