//---------------------------------------------------------------- // // Name: SHCoeffs.h // Last Update: 25/11/03 // Author: Rich Cross // Contact: rich@0ad.wildfiregames.com // // Description: implementation of 9 component spherical harmonic // lighting //---------------------------------------------------------------- #ifndef __SHCOEFFS_H #define __SHCOEFFS_H #include "Color.h" class CSHCoeffs { public: CSHCoeffs(); void Clear(); void AddAmbientLight(const RGBColor& color); void AddDirectionalLight(const CVector3D& lightDir,const RGBColor& lightColor); void Evaluate(const CVector3D& normal,RGBColor& color) const; const RGBColor* GetCoefficients() const { return _data; } private: RGBColor _data[9]; }; #endif