0ad/source/ps/XML/RelaxNG.h
Ykkrosh d295dacb9b # Add new renderer mode based on GL_ARB_fragment_program.
Change lighting model for new maps to allow better overbrightness.
Cache player colours instead of loading from scripts every time the
renderer wants them.

This was SVN commit r9123.
2011-03-26 20:17:21 +00:00

41 lines
1.2 KiB
C++

/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_RELAXNG
#define INCLUDED_RELAXNG
typedef struct _xmlRelaxNG xmlRelaxNG;
typedef xmlRelaxNG *xmlRelaxNGPtr;
class RelaxNGValidator
{
public:
RelaxNGValidator();
~RelaxNGValidator();
bool LoadGrammar(const std::string& grammar);
bool Validate(const std::wstring& filename, const std::wstring& document);
bool ValidateEncoded(const std::wstring& filename, const std::string& document);
private:
xmlRelaxNGPtr m_Schema;
};
#endif // INCLUDED_RELAXNG