0ad/source
2006-01-21 11:07:25 +00:00
..
graphics Some loading stuff 2006-01-21 11:02:35 +00:00
gui Right click/double click support in main GUI handler, minimap updates-drag and order issuing 2006-01-21 11:07:25 +00:00
i18n profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump. 2005-10-30 16:19:20 +00:00
lib Some Linux compile fixes over the place. 2006-01-07 01:04:26 +00:00
maths Some Linux compile fixes over the place. 2006-01-07 01:04:26 +00:00
ps Order dispatcher ignores if mouse over minimap (minimap handles seperately) 2006-01-21 11:04:09 +00:00
renderer Some Linux compile fixes over the place. 2006-01-07 01:04:26 +00:00
scripting Removed references to the old attack, gather, heal and damage events (that were no longer used). 2006-01-20 21:38:58 +00:00
simulation Removed references to the old attack, gather, heal and damage events (that were no longer used). 2006-01-20 21:38:58 +00:00
sound design notes from meeting: ambient sound 2006-01-08 02:05:44 +00:00
tools Explicit cast to CStr() to fix Linux build. 2005-12-23 01:24:07 +00:00
main.cpp - Added pause game functionality. 2006-01-02 03:07:29 +00:00
ProgrammingSchedule.xls gave it a once-over, marked 1 as complete 2005-05-09 16:30:01 +00:00