0ad/source
janwas 359f55700a file_open: cleanup
vfs_tree: move bucket allocator to allocators.cpp
allocators: add matrix self-test
zip: remove redundant timing code and add CHECK_ZFILE everywhere
ogl_tex: implement app hook for overriding gl upload caps
tex: add CHECK_TEX everywhere
TextureManager: only call LoadTextures once (instead of for each file
type)
debug: add hook for translating error messages; add filtering mechanism
to only show interesting debug_printfs (WIP). restructured code:
debug_puts is the sysdep part, while debug_printf does filtering and
then calls that

This was SVN commit r2990.
2005-10-23 23:57:59 +00:00
..
graphics file_open: cleanup 2005-10-23 23:57:59 +00:00
gui minimap: now use GUI event system instead of polling. fixes broken click feature. 2005-10-20 15:27:39 +00:00
i18n TextureManager: stopped memory leaks 2005-08-09 21:26:40 +00:00
lib file_open: cleanup 2005-10-23 23:57:59 +00:00
maths renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them. 2005-10-12 04:16:41 +00:00
ps file_open: cleanup 2005-10-23 23:57:59 +00:00
renderer loaders: increase timeout interval (less time wasted in main loop during loading) 2005-10-21 18:01:21 +00:00
scripting Sped up minimap rendering by having a separate LOS texture and recomputing only that per frame. To force a recompute of the terrain texture, set g_TerrainModified to true sometime before the render step of each frame (it is set back to false at the end of the frame). 2005-10-19 03:02:51 +00:00
simulation gameview, renderer: LoadWaterTextures is now a coroutine because it takes friggin forever (3 seconds). VFS performance is down by a factor of ten! investigating is on todo. 2005-10-12 17:19:07 +00:00
sound Lots of gcc -Wall fixes. The common ones: 2005-10-07 15:24:29 +00:00
tools loaders: increase timeout interval (less time wasted in main loop during loading) 2005-10-21 18:01:21 +00:00
main.cpp loaders: increase timeout interval (less time wasted in main loop during loading) 2005-10-21 18:01:21 +00:00
ProgrammingSchedule.xls gave it a once-over, marked 1 as complete 2005-05-09 16:30:01 +00:00