0ad/source/ps/World.h
2004-07-27 21:00:53 +00:00

44 lines
856 B
C++
Executable File

#ifndef _ps_World_H
#define _ps_World_H
class CGame;
class CGameAttributes;
class CTerrain;
extern CTerrain g_Terrain;
#include "UnitManager.h"
class CWorld
{
CGame *m_pGame;
// These both point to the respective g_* globals - the plan is to remove
// the globals and move them into CWorld members as soon as all code has
// been converted
CTerrain *m_pTerrain;
CUnitManager *m_pUnitManager;
public:
inline CWorld(CGame *pGame):
m_pGame(pGame),
m_pTerrain(&g_Terrain),
m_pUnitManager(&g_UnitMan)
{}
/*
Initialize the World - load the map and all objects
*/
void Initialize(CGameAttributes *pGameAttributes);
inline CTerrain *GetTerrain()
{ return m_pTerrain; }
inline CUnitManager *GetUnitManager()
{ return m_pUnitManager; }
};
#include "Game.h"
ERROR_SUBGROUP(Game, World);
ERROR_TYPE(Game_World, MapLoadFailed);
#endif