0ad/source/renderer
Ykkrosh cfae58928f # New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
Add short-range vertex-based pathfinder.
Integrate new pathfinder into unit motion code.
Change obstruction system to get rid of circles, and differentiate
structures from units.
Make PositionChanged messages synchronous.
Try to prevent some accidental float->int conversions.

This was SVN commit r7484.
2010-04-29 23:36:05 +00:00
..
AlphaMapCalculator.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
AlphaMapCalculator.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
BlendShapes.h fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions) 2009-05-03 11:47:38 +00:00
FixedFunctionModelRenderer.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
FixedFunctionModelRenderer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
HWLightingModelRenderer.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
HWLightingModelRenderer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
InstancingModelRenderer.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
InstancingModelRenderer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
ModelRenderer.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
ModelRenderer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
ModelVertexRenderer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
OverlayRenderer.cpp # Basic bandbox selection of units in new simulation system 2010-03-11 20:01:16 +00:00
OverlayRenderer.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
PatchRData.cpp Add GPL header 2009-04-18 17:00:33 +00:00
PatchRData.h Add GPL header 2009-04-18 17:00:33 +00:00
PlayerRenderer.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
PlayerRenderer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Renderer.cpp Force fancywater off if fragment shader extensions are not supported. See #270 2010-03-21 14:18:15 +00:00
Renderer.h Force fancywater off if fragment shader extensions are not supported. See #270 2010-03-21 14:18:15 +00:00
RenderModifiers.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
RenderModifiers.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
RenderPathVertexShader.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
RenderPathVertexShader.h Add GPL header 2009-04-18 17:00:33 +00:00
Scene.cpp Add GPL header 2009-04-18 17:00:33 +00:00
Scene.h Avoid -Wnon-virtual-dtor warnings 2010-03-31 08:36:46 +00:00
ShadowMap.cpp ICC build fixes 2010-01-01 15:33:07 +00:00
ShadowMap.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
SkyManager.cpp Fix build and tests on Linux 2009-11-06 18:35:32 +00:00
SkyManager.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
TerrainOverlay.cpp # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
TerrainOverlay.h # Initial pathfinder integration in new simulation system 2010-01-29 21:13:18 +00:00
TerrainRenderer.cpp Force fancywater off if fragment shader extensions are not supported. See #270 2010-03-21 14:18:15 +00:00
TerrainRenderer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
TransparencyRenderer.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
TransparencyRenderer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
VertexArray.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
VertexArray.h Add GPL header 2009-04-18 17:00:33 +00:00
VertexBuffer.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
VertexBuffer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
VertexBufferManager.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
VertexBufferManager.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
WaterManager.cpp Force fancywater off if fragment shader extensions are not supported. See #270 2010-03-21 14:18:15 +00:00
WaterManager.h Force fancywater off if fragment shader extensions are not supported. See #270 2010-03-21 14:18:15 +00:00