0ad/binaries/data/tests/collada/sphere.dae
Ykkrosh f6de818ea8 # Added support for automatically loading 3d models in the COLLADA format.
* CMeshManager: Changed to check for .pmd and .dae files and convert
and cache as appropriate.
 * CModelDef: Fixed misinterpreted doc comments in.
 * lib:
   * Fixed init/shutdown sequences to support multiple VFS-using tests
correctly.
   * Fixed most reported memory leaks from the new leak-reporting test
system.
   * Fixed error when trying to dump debug data about fonts after
unloading them.
 * Added sphere dae/pmd data for tests.
 * Added output buffering to DAE->PMD converter.
 * Added precompiled COLLADA converter DLLs.
 * Removed old redundant conversion script.

This was SVN commit r4709.
2006-12-20 03:22:24 +00:00

122 lines
7.4 KiB (Stored with Git LFS)
Plaintext

<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.0">
<asset>
<contributor>
<author>Philip Taylor</author>
<authoring_tool>Feeling ColladaMax v1.05 with FCollada v1.13.</authoring_tool>
</contributor>
<created>2006-12-19T16:33:34Z</created>
<modified>2006-12-19T16:33:41Z</modified>
<unit meter="0.025400" name="inch"/>
<up_axis>Z_UP</up_axis>
</asset>
<library_materials>
<material id="ColorMaterial_B11C9500" name="ColorMaterial_B11C9500">
<instance_effect url="#ColorMaterial_B11C9500-fx"/>
</material>
</library_materials>
<library_effects>
<effect id="ColorMaterial_B11C9500-fx">
<profile_COMMON>
<technique sid="common">
<phong>
<emission>
<color>0 0 0 0</color>
</emission>
<ambient>
<color>0.694118 0.109804 0.584314 1.000000</color>
</ambient>
<diffuse>
<color>0.694118 0.109804 0.584314 1.000000</color>
</diffuse>
<specular>
<color>1.000000 1.000000 1.000000 1.000000</color>
</specular>
<shininess>
<float>10.000000</float>
</shininess>
<reflective>
<color>1.000000 1.000000 1.000000 0</color>
</reflective>
<reflectivity>
<float>1.000000</float>
</reflectivity>
<transparent>
<color>0 0 0 1.000000</color>
</transparent>
<transparency>
<float>0</float>
</transparency>
<index_of_refraction>
<float>0</float>
</index_of_refraction>
</phong>
<extra>
<technique profile="MAYA">
<spec_level>
<float>0.200000</float>
</spec_level>
</technique>
</extra>
</technique>
</profile_COMMON>
</effect>
</library_effects>
<library_geometries>
<geometry id="Sphere01-mesh">
<mesh>
<source id="Sphere01-mesh-positions">
<float_array id="Sphere01-mesh-positions-array" count="78">0 0 1.000000 0 0.707107 0.707107 -0.500000 0.500000 0.707107 -0.707107 0 0.707107 -0.500000 -0.500000 0.707107 0 -0.707107 0.707107 0.500000 -0.500000 0.707107 0.707107 0.000000 0.707107 0.500000 0.500000 0.707107 0 1.000000 0 -0.707107 0.707107 0 -1.000000 0 0 -0.707107 -0.707107 0 0.000000 -1.000000 0 0.707107 -0.707107 0 1.000000 0.000000 0 0.707107 0.707107 0 0 0.707107 -0.707107 -0.500000 0.500000 -0.707107 -0.707107 0 -0.707107 -0.500000 -0.500000 -0.707107 0 -0.707107 -0.707107 0.500000 -0.500000 -0.707107 0.707107 0.000000 -0.707107 0.500000 0.500000 -0.707107 0 0 -1.000000</float_array>
<technique_common>
<accessor source="#Sphere01-mesh-positions-array" count="26" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Sphere01-mesh-normals">
<float_array id="Sphere01-mesh-normals-array" count="78">0 0 1.000000 0 0.748616 0.663004 -0.529351 0.529351 0.663004 -0.748616 0 0.663004 -0.529351 -0.529351 0.663004 0 -0.748616 0.663004 0.529351 -0.529351 0.663004 0.748616 0.000000 0.663004 0.529351 0.529351 0.663004 0 1.000000 0 -0.707107 0.707107 0 -1.000000 0 0 -0.707107 -0.707107 0 0.000000 -1.000000 0 0.707107 -0.707107 0 1.000000 0.000000 0 0.707107 0.707107 0 0 0.748616 -0.663004 -0.529351 0.529351 -0.663004 -0.748616 0 -0.663004 -0.529351 -0.529351 -0.663004 0 -0.748616 -0.663004 0.529351 -0.529351 -0.663004 0.748616 0.000000 -0.663004 0.529351 0.529351 -0.663004 0 0 -1.000000</float_array>
<technique_common>
<accessor source="#Sphere01-mesh-normals-array" count="26" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Sphere01-mesh-map-channel1">
<float_array id="Sphere01-mesh-map-channel1-array" count="135">0 1.000000 0 0.125000 1.000000 0 0.250000 1.000000 0 0.375000 1.000000 0 0.500000 1.000000 0 0.625000 1.000000 0 0.750000 1.000000 0 0.875000 1.000000 0 1.000000 1.000000 0 0 0.750000 0 0.125000 0.750000 0 0.250000 0.750000 0 0.375000 0.750000 0 0.500000 0.750000 0 0.625000 0.750000 0 0.750000 0.750000 0 0.875000 0.750000 0 1.000000 0.750000 0 0 0.500000 0 0.125000 0.500000 0 0.250000 0.500000 0 0.375000 0.500000 0 0.500000 0.500000 0 0.625000 0.500000 0 0.750000 0.500000 0 0.875000 0.500000 0 1.000000 0.500000 0 0 0.250000 0 0.125000 0.250000 0 0.250000 0.250000 0 0.375000 0.250000 0 0.500000 0.250000 0 0.625000 0.250000 0 0.750000 0.250000 0 0.875000 0.250000 0 1.000000 0.250000 0 0 0 0 0.125000 0 0 0.250000 0 0 0.375000 0 0 0.500000 0 0 0.625000 0 0 0.750000 0 0 0.875000 0 0 1.000000 0 0</float_array>
<technique_common>
<accessor source="#Sphere01-mesh-map-channel1-array" count="45" stride="3">
<param name="S" type="float"/>
<param name="T" type="float"/>
<param name="P" type="float"/>
</accessor>
</technique_common>
</source>
<vertices id="Sphere01-mesh-vertices">
<input semantic="POSITION" source="#Sphere01-mesh-positions"/>
</vertices>
<triangles material="ColorMaterial_B11C9500" count="48">
<input semantic="VERTEX" source="#Sphere01-mesh-vertices" offset="0"/>
<input semantic="NORMAL" source="#Sphere01-mesh-normals" offset="1"/>
<input semantic="TEXCOORD" source="#Sphere01-mesh-map-channel1" offset="2" set="1"/>
<p>0 0 0 1 1 9 2 2 10 0 0 1 2 2 10 3 3 11 0 0 2 3 3 11 4 4 12 0 0 3 4 4 12 5 5 13 0 0 4 5 5 13 6 6 14 0 0 5 6 6 14 7 7 15 0 0 6 7 7 15 8 8 16 0 0 7 8 8 16 1 1 17 1 1 9 9 9 18 10 10 19 1 1 9 10 10 19 2 2 10 2 2 10 10 10 19 11 11 20 2 2 10 11 11 20 3 3 11 3 3 11 11 11 20 12 12 21 3 3 11 12 12 21 4 4 12 4 4 12 12 12 21 13 13 22 4 4 12 13 13 22 5 5 13 5 5 13 13 13 22 14 14 23 5 5 13 14 14 23 6 6 14 6 6 14 14 14 23 15 15 24 6 6 14 15 15 24 7 7 15 7 7 15 15 15 24 16 16 25 7 7 15 16 16 25 8 8 16 8 8 16 16 16 25 9 9 26 8 8 16 9 9 26 1 1 17 9 9 18 17 17 27 18 18 28 9 9 18 18 18 28 10 10 19 10 10 19 18 18 28 19 19 29 10 10 19 19 19 29 11 11 20 11 11 20 19 19 29 20 20 30 11 11 20 20 20 30 12 12 21 12 12 21 20 20 30 21 21 31 12 12 21 21 21 31 13 13 22 13 13 22 21 21 31 22 22 32 13 13 22 22 22 32 14 14 23 14 14 23 22 22 32 23 23 33 14 14 23 23 23 33 15 15 24 15 15 24 23 23 33 24 24 34 15 15 24 24 24 34 16 16 25 16 16 25 24 24 34 17 17 35 16 16 25 17 17 35 9 9 26 25 25 36 18 18 28 17 17 27 25 25 37 19 19 29 18 18 28 25 25 38 20 20 30 19 19 29 25 25 39 21 21 31 20 20 30 25 25 40 22 22 32 21 21 31 25 25 41 23 23 33 22 22 32 25 25 42 24 24 34 23 23 33 25 25 43 17 17 35 24 24 34</p>
</triangles>
</mesh>
</geometry>
</library_geometries>
<library_visual_scenes>
<visual_scene id="unnamed_scene" name="unnamed_scene">
<node id="Sphere01-node" name="Sphere01" type="NODE">
<translate>0 0 0</translate>
<instance_geometry url="#Sphere01-mesh"/>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#unnamed_scene"/>
</scene>
</COLLADA>