0ad/binaries/data/mods/_test.sim/simulation/templates
Ykkrosh d3048906cb # Unit animation improvements.
Animate props much more sensibly.
Move ammo code out of CUnit.
Move animation logic out of CModel.
Launch projectiles from the correct location.
Use entity's speeds and sounds in actor viewer.
Add -nosound option to disable audio, and allow audio by default in
Atlas.
Remove some obsolete options.

This was SVN commit r7609.
2010-06-05 00:49:14 +00:00
..
special # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
basic.xml # Automatic runtime validation of entity template files. 2010-04-14 17:22:32 +00:00
hotload.xml # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
illformed.xml # Automatic runtime validation of entity template files. 2010-04-14 17:22:32 +00:00
inherit1.xml # Automatic runtime validation of entity template files. 2010-04-14 17:22:32 +00:00
inherit2.xml # Automatic runtime validation of entity template files. 2010-04-14 17:22:32 +00:00
inherit-broken.xml # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
inherit-loop-2.xml # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
inherit-loop.xml # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
inherit-special.xml # Object creation in Atlas with new simulation system 2010-01-14 20:36:29 +00:00
invalid.xml # Automatic runtime validation of entity template files. 2010-04-14 17:22:32 +00:00
template-serialize.xml # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
test1-inherit.xml # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
test1.xml # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
unit.xml # Unit animation improvements. 2010-06-05 00:49:14 +00:00
unitobstruct.xml # Unit animation improvements. 2010-06-05 00:49:14 +00:00