forked from 0ad/0ad
37 lines
1.3 KiB
C++
37 lines
1.3 KiB
C++
/* Copyright (C) 2013 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_JSI_CONFIGDB
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#define INCLUDED_JSI_CONFIGDB
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#include "ps/ConfigDB.h"
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class ScriptInterface;
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namespace JSI_ConfigDB
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{
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bool GetConfigNamespace(std::wstring cfgNsString, EConfigNamespace& cfgNs);
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std::string GetValue(void* cbdata, std::wstring cfgNsString, std::string name);
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bool CreateValue(void* cbdata, std::wstring cfgNsString, std::string name, std::string value);
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bool WriteFile(void* cbdata, std::wstring cfgNsString, Path path);
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bool Reload(void* cbdata, std::wstring cfgNsString);
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bool SetFile(void* cbdata, std::wstring cfgNsString, Path path);
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void RegisterScriptFunctions(ScriptInterface& scriptInterface);
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}
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#endif
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