.. |
AlphaMapCalculator.cpp
|
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
|
2006-04-23 23:14:18 +00:00 |
AlphaMapCalculator.h
|
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
|
2006-04-23 23:14:18 +00:00 |
BlendShapes.h
|
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
|
2006-04-23 23:14:18 +00:00 |
FixedFunctionModelRenderer.cpp
|
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
|
2006-06-02 02:10:27 +00:00 |
FixedFunctionModelRenderer.h
|
#Models receive shadows now, including self-shadows.
|
2006-03-26 00:54:20 +00:00 |
HWLightingModelRenderer.cpp
|
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
|
2006-06-02 02:10:27 +00:00 |
HWLightingModelRenderer.h
|
#Models receive shadows now, including self-shadows.
|
2006-03-26 00:54:20 +00:00 |
InstancingModelRenderer.cpp
|
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
|
2006-06-02 02:10:27 +00:00 |
InstancingModelRenderer.h
|
#Models receive shadows now, including self-shadows.
|
2006-03-26 00:54:20 +00:00 |
ModelRenderer.cpp
|
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
|
2006-06-02 02:10:27 +00:00 |
ModelRenderer.h
|
Tidied up some include paths
|
2006-06-02 01:01:39 +00:00 |
ModelVertexRenderer.h
|
#Models receive shadows now, including self-shadows.
|
2006-03-26 00:54:20 +00:00 |
PatchRData.cpp
|
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
|
2006-06-02 02:10:27 +00:00 |
PatchRData.h
|
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
|
2006-06-02 02:10:27 +00:00 |
PlayerRenderer.cpp
|
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
|
2006-04-23 23:14:18 +00:00 |
PlayerRenderer.h
|
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
|
2006-04-23 23:14:18 +00:00 |
Renderer.cpp
|
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
|
2006-06-02 02:10:27 +00:00 |
Renderer.h
|
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
|
2006-06-02 02:10:27 +00:00 |
RenderModifiers.cpp
|
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
|
2006-06-02 02:10:27 +00:00 |
RenderModifiers.h
|
#Models receive shadows now, including self-shadows.
|
2006-03-26 00:54:20 +00:00 |
RenderPathVertexShader.cpp
|
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
|
2006-06-02 02:10:27 +00:00 |
RenderPathVertexShader.h
|
#Models receive shadows now, including self-shadows.
|
2006-03-26 00:54:20 +00:00 |
ShadowMap.cpp
|
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
|
2006-06-02 02:10:27 +00:00 |
ShadowMap.h
|
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
|
2006-06-02 02:10:27 +00:00 |
SkyManager.cpp
|
Moved default horizon height down to -150.
|
2006-06-01 17:05:42 +00:00 |
SkyManager.h
|
# Initial work on fancy water.
|
2006-05-25 05:46:17 +00:00 |
TerrainOverlay.cpp
|
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
|
2006-04-23 23:14:18 +00:00 |
TerrainOverlay.h
|
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
|
2006-04-23 23:14:18 +00:00 |
TerrainRenderer.cpp
|
Some water-related bug fixes:
|
2006-05-29 00:49:09 +00:00 |
TerrainRenderer.h
|
- Terrain self-shadows (only noticeable with a low angle of sun)
|
2006-02-13 14:18:20 +00:00 |
TransparencyRenderer.cpp
|
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
|
2006-06-02 02:10:27 +00:00 |
TransparencyRenderer.h
|
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
|
2006-04-23 23:14:18 +00:00 |
VertexArray.cpp
|
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
|
2006-06-02 02:10:27 +00:00 |
VertexArray.h
|
g_keys[] has been made redundant by SDL's key array; use SDL_GetKeyState instead to get address of new keys array
|
2005-10-31 16:26:51 +00:00 |
VertexBuffer.cpp
|
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
|
2006-06-02 02:10:27 +00:00 |
VertexBuffer.h
|
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
|
2006-06-02 02:10:27 +00:00 |
VertexBufferManager.cpp
|
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
|
2006-06-02 02:10:27 +00:00 |
VertexBufferManager.h
|
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
|
2006-04-23 23:14:18 +00:00 |
WaterManager.cpp
|
Reflection and refraction cameras should now take more advantage of the textures' resolutions, by stretching the image according to the inverse of the screen's aspect ratio to cover it all without requiring a larger Field of View. This should result in higher-resolution reflections and refractions.
|
2006-05-31 22:37:23 +00:00 |
WaterManager.h
|
Updates to water and a fix for a rendering bug with bar textures
|
2006-05-28 21:58:56 +00:00 |