0ad/source
prefect 6efb1e1c00 Single pass player color rendering.
Falls back to a simpler formula when only 2 TMUs are available.
CRenderer is now a JS object called "renderer" for scripting.

This was SVN commit r2891.
2005-10-10 14:15:28 +00:00
..
graphics Sped up LOS rendering. 2005-10-09 08:14:42 +00:00
gui Added initial version of LOS, and updated minimap to show both LOS and water. 2005-10-09 03:43:03 +00:00
i18n TextureManager: stopped memory leaks 2005-08-09 21:26:40 +00:00
lib GameView: removed unused ancient camera code. 2005-10-07 21:09:29 +00:00
maths Lots of gcc -Wall fixes. The common ones: 2005-10-07 15:24:29 +00:00
ps Single pass player color rendering. 2005-10-10 14:15:28 +00:00
renderer Single pass player color rendering. 2005-10-10 14:15:28 +00:00
scripting Single pass player color rendering. 2005-10-10 14:15:28 +00:00
simulation Added LOS setting to GameAttributes. Also fixed a small bug with LOS rendering (the patch's render data wasn't updated for LOS until the second frame after it became visible, displaying it in black for 1 frame). 2005-10-10 03:35:32 +00:00
sound Lots of gcc -Wall fixes. The common ones: 2005-10-07 15:24:29 +00:00
tools Added LOS setting to GameAttributes. Also fixed a small bug with LOS rendering (the patch's render data wasn't updated for LOS until the second frame after it became visible, displaying it in black for 1 frame). 2005-10-10 03:35:32 +00:00
main.cpp Fix out-of-range write to the keys[] array, caused by fake SDL_KEY* events. 2005-09-29 22:22:43 +00:00
ProgrammingSchedule.xls gave it a once-over, marked 1 as complete 2005-05-09 16:30:01 +00:00