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prefect 7dee30e24c - Terrain self-shadows (only noticeable with a low angle of sun)
- explicitly split ambient and diffuse
- add renderer.shadowZBias to bias depths in the depth texture
  and avoid flickering artifacts caused by Z fighting
- cantabrian_generated uses new light values so that shadows aren't
pitch
  black

This was SVN commit r3508.
2006-02-13 14:18:20 +00:00
binaries - Terrain self-shadows (only noticeable with a low angle of sun) 2006-02-13 14:18:20 +00:00
build Premake workspace: use native wchar_t type in VC7.1/8 2006-02-03 22:29:53 +00:00
source - Terrain self-shadows (only noticeable with a low angle of sun) 2006-02-13 14:18:20 +00:00
.gitattributes Initial revision 2003-09-21 21:24:53 +00:00