0ad/source
janwas 8371f42da9 # IO bugfixes and improvements; more support for cache/seek measurements
adts: slight improvements
allocators: change POOL_VARIABLE_ALLOCS to -1 for safety; fix invalid
assumptions of it being 0
lib: more expressive param names
file: add file_get_random_name for randomized trace generation; allow
file_cache.h to declare externally visible file_buf_alloc API

file_cache: zero-length file bugfix; also add several flags to the API
routines allowing statistics gathering to be disabled (avoids distorting
stats due to e.g. trace_entry_causes_io cache simulation)

file_stats: add archive builder info; separate IO timing and seek
accounting (-> correct results)

trace: add random generation capability
vfs: made responsible for cache hit/miss accounting (fixes cache miss
rate display)

This was SVN commit r3681.
2006-03-24 21:56:00 +00:00
..
graphics Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees. 2006-03-21 20:55:45 +00:00
gui Load default player data from XML 2006-03-18 04:38:41 +00:00
i18n fixed wchar_t issues; now correctly separates utf16, CStrW and jschar. 2006-02-03 20:36:15 +00:00
lib # IO bugfixes and improvements; more support for cache/seek measurements 2006-03-24 21:56:00 +00:00
maths fix: no longer crashes when attempting to remove node from empty track 2006-02-05 03:43:21 +00:00
ps Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees. 2006-03-21 20:55:45 +00:00
renderer Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees. 2006-03-21 20:55:45 +00:00
scripting Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees. 2006-03-21 20:55:45 +00:00
simulation Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees. 2006-03-21 20:55:45 +00:00
sound - vfs_load now returns error code and takes FileIOBuf; that must be freed via file_buf_free. if Handle is needed, use mem_wrap. 2006-01-24 08:16:29 +00:00
tools Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees. 2006-03-21 20:55:45 +00:00
main.cpp Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees. 2006-03-21 20:55:45 +00:00
ProgrammingSchedule.xls gave it a once-over, marked 1 as complete 2005-05-09 16:30:01 +00:00