0ad/source/network/NetMessage.cpp
Ykkrosh 31699e830d Handle disconnections better.
Remove local sessions (just use ENet for everything instead) because
they add far too much complexity.
Fix memory leaks.

This was SVN commit r7706.
2010-07-06 19:54:17 +00:00

238 lines
6.1 KiB
C++

/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "NetMessage.h"
#include "ps/CLogger.h"
#include "ps/Game.h"
#include "simulation2/Simulation2.h"
#undef ALLNETMSGS_DONT_CREATE_NMTS
#define ALLNETMSGS_IMPLEMENT
#include "NetMessages.h"
//-----------------------------------------------------------------------------
// Name: CNetMessage()
// Desc: Constructor
//-----------------------------------------------------------------------------
CNetMessage::CNetMessage( void )
{
m_Type = NMT_INVALID;
}
//-----------------------------------------------------------------------------
// Name: CNetMessage()
// Desc: Constructor
//-----------------------------------------------------------------------------
CNetMessage::CNetMessage( NetMessageType type )
{
m_Type = type;
}
//-----------------------------------------------------------------------------
// Name: ~CNetMessage()
// Desc: Destructor
//-----------------------------------------------------------------------------
CNetMessage::~CNetMessage( void )
{
}
//-----------------------------------------------------------------------------
// Name: Serialize()
// Desc: Serializes the message into the buffer parameter
//-----------------------------------------------------------------------------
u8* CNetMessage::Serialize( u8* pBuffer ) const
{
// Validate parameters
if ( !pBuffer ) return NULL;
size_t size = GetSerializedLength();
Serialize_int_1( pBuffer, m_Type );
Serialize_int_2( pBuffer, size );
return pBuffer;
}
//-----------------------------------------------------------------------------
// Name: Deserialize()
// Desc: Loads this message from the specified buffer parameter
//-----------------------------------------------------------------------------
const u8* CNetMessage::Deserialize( const u8* pStart, const u8* pEnd )
{
// Validate parameters
if ( !pStart || !pEnd ) return NULL;
debug_assert( pStart + 3 <= pEnd );
const u8* pBuffer = pStart;
int type;
size_t size;
Deserialize_int_1( pBuffer, type );
Deserialize_int_2( pBuffer, size );
m_Type = (NetMessageType)type;
debug_assert( pStart + size == pEnd );
return pBuffer;
}
//-----------------------------------------------------------------------------
// Name: GetSerializedLength()
// Desc: Returns the size of the serialized message
//-----------------------------------------------------------------------------
size_t CNetMessage::GetSerializedLength( void ) const
{
// By default, return header size
return 3;
}
//-----------------------------------------------------------------------------
// Name: ToString()
// Desc: Returns a string representation for the message
//-----------------------------------------------------------------------------
CStr CNetMessage::ToString( void ) const
{
CStr ret;
// Not defined yet?
if ( GetType() == NMT_INVALID )
{
ret = "MESSAGE_TYPE_NONE { Undefined Message }";
}
else
{
ret = " Unknown Message " + CStr( GetType() );
}
return ret;
}
//-----------------------------------------------------------------------------
// Name: CreateMessage()
// Desc: Creates the appropriate message based on the given data
//-----------------------------------------------------------------------------
CNetMessage* CNetMessageFactory::CreateMessage(const void* pData,
size_t dataSize,
ScriptInterface& scriptInterface)
{
CNetMessage* pNewMessage = NULL;
CNetMessage header;
// Validate parameters
if ( !pData ) return NULL;
// Figure out message type
header.Deserialize( ( const u8* )pData, ( const u8* )pData + dataSize );
switch ( header.GetType() )
{
case NMT_GAME_SETUP:
pNewMessage = new CGameSetupMessage(scriptInterface);
break;
case NMT_PLAYER_ASSIGNMENT:
pNewMessage = new CPlayerAssignmentMessage;
break;
case NMT_LOADED_GAME:
pNewMessage = new CLoadedGameMessage;
break;
case NMT_SERVER_HANDSHAKE:
pNewMessage = new CSrvHandshakeMessage;
break;
case NMT_SERVER_HANDSHAKE_RESPONSE:
pNewMessage = new CSrvHandshakeResponseMessage;
break;
case NMT_CLIENT_HANDSHAKE:
pNewMessage = new CCliHandshakeMessage;
break;
case NMT_AUTHENTICATE:
pNewMessage = new CAuthenticateMessage;
break;
case NMT_AUTHENTICATE_RESULT:
pNewMessage = new CAuthenticateResultMessage;
break;
case NMT_GAME_START:
pNewMessage = new CGameStartMessage;
break;
case NMT_END_COMMAND_BATCH:
pNewMessage = new CEndCommandBatchMessage;
break;
case NMT_SYNC_CHECK:
pNewMessage = new CSyncCheckMessage;
break;
case NMT_SYNC_ERROR:
pNewMessage = new CSyncErrorMessage;
break;
case NMT_CHAT:
pNewMessage = new CChatMessage;
break;
case NMT_SIMULATION_COMMAND:
pNewMessage = new CSimulationMessage(scriptInterface);
break;
default:
LOGERROR(L"CNetMessageFactory::CreateMessage(): Unknown message type '%d' received", header.GetType());
break;
}
if ( pNewMessage )
pNewMessage->Deserialize( ( const u8* )pData, ( const u8* )pData + dataSize );
return pNewMessage;
}
CNetMessage* CNetMessageFactory::CloneMessage( const CNetMessage* message, ScriptInterface& scriptInterface )
{
// TODO: maybe this could be implemented more efficiently,
// particularly for script messages where serialisation is
// relatively expensive
size_t len = message->GetSerializedLength();
u8* buffer = new u8[len];
u8* bufend = message->Serialize(buffer);
if (!bufend)
{
delete[] buffer;
return NULL;
}
debug_assert(bufend == buffer+len);
CNetMessage* ret = CreateMessage(buffer, len, scriptInterface);
delete[] buffer;
return ret;
}