0ad/source/simulation/FormationCollection.h
janwas 73683b6109 # SwEng
. the massive renaming undertaking: camelCase functions -> PascalCase.
. add some cppdoc.
. minor additional renaming improvements: e.g. GetIsClosed -> IsClosed
. in entity code, replace constructs like "pvec = new vector; return
pvec; use *pvec; delete pvec" with a simple stack variable passed as
output parameter (avoid unnecessary dynamic allocs)
. timer: simpler handling of raw ticks vs normal timer (less #if)

This was SVN commit r5017.
2007-05-02 12:07:08 +00:00

38 lines
1.0 KiB
C++

//FormationCollection.h
//Andrew aka pyrolink: ajdecker1022@msn.com
//Nearly identical to EntityTemplateCollection and associates i.e. EntityTemplate, Entity.
//This is the manager of the entity formation "templates"
#ifndef FORMATION_COLLECTION_INCLUDED
#define FORMATION_COLLECTION_INCLUDED
#include <vector>
#include "ps/CStr.h"
#include "ps/Singleton.h"
#include "Formation.h"
#define g_EntityFormationCollection CFormationCollection::GetSingleton()
class CFormationCollection : public Singleton<CFormationCollection>
{
typedef std::map<CStrW, CFormation*> templateMap;
typedef std::map<CStrW, CStr> templateFilenameMap;
templateMap m_templates;
templateFilenameMap m_templateFilenames;
public:
~CFormationCollection();
CFormation* GetTemplate( const CStrW& formationType );
int LoadTemplates();
void LoadFile( const char* path );
// Create a list of the names of all base entities, excluding template_*,
// for display in ScEd's entity-selection box.
void GetFormationNames( std::vector<CStrW>& names );
};
#endif