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prefect b10534d224 Transform normals using the original bone matrix instead of the inverse of the
transpose. This assumes orthogonal transformations (which we have
exclusively,
as far as I can tell), but is significantly faster, because calculating
the
inverse is slow.

This was SVN commit r3041.
2005-10-28 19:25:47 +00:00
binaries This was SVN commit r3040. 2005-10-28 06:00:02 +00:00
build Build: generate Atlas project files (with "update-workspaces --atlas") (for VS2003 only). 2005-10-17 01:11:12 +00:00
source Transform normals using the original bone matrix instead of the inverse of the 2005-10-28 19:25:47 +00:00
.gitattributes Initial revision 2003-09-21 21:24:53 +00:00